Add memory callbacks similar to the game's implementation

Required for overriding memalloc callbacks in libraries to feature the game's implementation instead. Named using the 'R_' prefix, as the 'V_' versions were already used.
This commit is contained in:
Kawe Mazidjatari 2023-06-18 01:16:24 +02:00
parent c8648b9289
commit 982fe66570
3 changed files with 84 additions and 3 deletions

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@ -22,6 +22,7 @@ add_sources( SOURCE_GROUP "Runtime"
"frametask.cpp"
"jobthread.cpp"
"memaddr.cpp"
"memstd.cpp"
"memstd.h"
"module.cpp"
"platform.cpp"

67
r5dev/tier0/memstd.cpp Normal file
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@ -0,0 +1,67 @@
//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#include "memstd.h"
//=============================================================================//
// reimplementation of standard C functions for callbacks
// ----------------------------------------------------------------------------
//
// Ideally this didn't exist, but since 'CreateGlobalMemAlloc' is part of the
// monolithic game executable, it couldn't be imported early enough to bind
// the C functions to feature the internal memalloc system instead. This code
// basically replicates the compiled code in the executable, and can be used
// to set callbacks up to allow hooking external code with internal without
// having to change the source code.
//
//=============================================================================//
extern "C" void* R_malloc(size_t nSize)
{
Assert(nSize);
return MemAllocSingleton()->Alloc<void>(nSize);
}
extern "C" void R_free(void* pBlock)
{
Assert(pBlock);
MemAllocSingleton()->Free(pBlock);
}
extern "C" void* R_realloc(void* pBlock, size_t nSize)
{
Assert(pBlock && nSize);
if (nSize)
return MemAllocSingleton()->Realloc<void>(pBlock, nSize);
else
{
MemAllocSingleton()->FreeDbg(pBlock, "tier0_static128", 0);
return nullptr;
}
}
extern "C" char* R_strdup(const char* pString)
{
Assert(pString);
const size_t nLen = strlen(pString) + 1;
void* pNew = MemAllocSingleton()->Alloc<char>(nLen);
if (!pNew)
return nullptr;
return reinterpret_cast<char*>(memcpy(pNew, pString, nLen));
}
extern "C" void* R_calloc(size_t nCount, size_t nSize)
{
Assert(nCount && nSize);
const size_t nTotal = nCount * nSize;
void* pNew = MemAllocSingleton()->Alloc<void>(nTotal);
memset(pNew, NULL, nTotal);
return pNew;
}

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@ -1,13 +1,19 @@
#ifndef MEMSTD_H
#define MEMSTD_H
void* R_malloc(size_t nSize);
void R_free(void* pBlock);
void* R_realloc(void* pBlock, size_t nSize);
char* R_strdup(const char* pString);
void* R_calloc(size_t nCount, size_t nSize);
class IMemAlloc
{
public:
template<typename T>
T* Alloc(size_t nSize)
{
const static int index = 0;
const static int index = 1;
return CallVFunc<T*>(index, this, nSize);
}
template<typename T>
@ -17,6 +23,12 @@ public:
return CallVFunc<T*>(index, this, pMem, nSize);
}
template<typename T>
void FreeDbg(T* pMem, const char* pFileName, int nLine)
{
const static int index = 4; // Same as free, but takes debug parameters.
CallVFunc<void>(index, this, pMem, pFileName, nLine);
}
template<typename T>
void Free(T* pMem)
{
const static int index = 5;
@ -41,7 +53,7 @@ inline auto v_CreateGlobalMemAlloc = p_CreateGlobalMemAlloc.RCast<CStdMemAlloc*
inline CStdMemAlloc** g_pMemAllocSingleton = nullptr;
inline CStdMemAlloc* MemAllocSingleton()
inline IMemAlloc* MemAllocSingleton()
{
if (!(*g_pMemAllocSingleton))
{
@ -65,7 +77,8 @@ class VMemStd : public IDetour
}
virtual void GetVar(void) const
{
g_pMemAllocSingleton = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 41 8B D8").OffsetSelf(0x5A).FindPatternSelf("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CStdMemAlloc**>();
g_pMemAllocSingleton = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 41 8B D8")
.OffsetSelf(0x5A).FindPatternSelf("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CStdMemAlloc**>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }