Make inline

Simple CServer getters.
This commit is contained in:
Amos 2023-07-11 07:44:48 +02:00
parent 728eff81c8
commit 9a4ee75f2e

View File

@ -34,14 +34,16 @@ public:
int GetNumHumanPlayers(void) const;
int GetNumFakeClients(void) const;
int GetNumClients(void) const;
const char* GetMapName(void) const { return m_szMapname; }
const char* GetMapGroupName(void) const { return m_szMapGroupName; }
int GetNumClasses(void) const { return m_nServerClasses; }
int GetClassBits(void) const { return m_nServerClassBits; }
float GetCPUUsage(void) const { return m_fCPUPercent; }
bool IsActive(void) const { return m_State >= server_state_t::ss_active; }
bool IsLoading(void) const { return m_State == server_state_t::ss_loading; }
bool IsDedicated(void) const { return m_bIsDedicated; }
inline const char* GetMapName(void) const { return m_szMapname; }
inline const char* GetMapGroupName(void) const { return m_szMapGroupName; }
inline int GetNumClasses(void) const { return m_nServerClasses; }
inline int GetClassBits(void) const { return m_nServerClassBits; }
inline float GetCPUUsage(void) const { return m_fCPUPercent; }
inline bool IsActive(void) const { return m_State >= server_state_t::ss_active; }
inline bool IsLoading(void) const { return m_State == server_state_t::ss_loading; }
inline bool IsDedicated(void) const { return m_bIsDedicated; }
void RejectConnection(int iSocket, netadr_t* pNetAdr, const char* szMessage);
static CClient* ConnectClient(CServer* pServer, user_creds_s* pChallenge);
static void RunFrame(CServer* pServer);