From 9d2801929a5243263697e5927f8489eca0bb61b9 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sun, 27 Aug 2023 11:36:58 +0200 Subject: [PATCH] Map out 'CAI_NetworkManager' --- r5dev/game/server/ai_networkmanager.cpp | 20 +++--- r5dev/game/server/ai_networkmanager.h | 90 ++++++++++++++++++++----- r5dev/game/server/ai_node.h | 5 +- 3 files changed, 85 insertions(+), 30 deletions(-) diff --git a/r5dev/game/server/ai_networkmanager.cpp b/r5dev/game/server/ai_networkmanager.cpp index d8d50292..78eed966 100644 --- a/r5dev/game/server/ai_networkmanager.cpp +++ b/r5dev/game/server/ai_networkmanager.cpp @@ -367,7 +367,7 @@ CAI_NetworkManager::LoadNetworkGraph and validate status ============================== */ -void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile) +void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pManager, void* pBuffer, const char* szAIGraphFile) { bool bNavMeshAvailable = true; @@ -404,7 +404,7 @@ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, if (!pAIGraph) { Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath); - LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile); + LoadNetworkGraphEx(pManager, pBuffer, szAIGraphFile); return; } @@ -437,7 +437,7 @@ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, } FileSystem()->Close(pAIGraph); - LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile); + LoadNetworkGraphEx(pManager, pBuffer, szAIGraphFile); } /* @@ -448,18 +448,18 @@ CAI_NetworkManager::LoadNetworkGraphEx (internal) ============================== */ -void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile) +void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pManager, void* pBuffer, const char* szAIGraphFile) { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) - CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL); + CAI_NetworkManager__LoadNetworkGraph(pManager, pBuffer, szAIGraphFile); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) - CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile); + CAI_NetworkManager__LoadNetworkGraph(pManager, pBuffer, szAIGraphFile); #endif if (ai_ainDumpOnLoad->GetBool()) { - Msg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile); - CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast(pAINetworkManager) + AINETWORK_OFFSET)); + Msg(eDLL_T::SERVER, "Dumping AI Network '%s'\n", szAIGraphFile); + CAI_NetworkBuilder::SaveNetworkGraph(pManager->m_pNetwork); } } @@ -471,9 +471,9 @@ CAI_NetworkBuilder::Build during level load ============================== */ -void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4) +void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork) { - CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4); + CAI_NetworkBuilder__Build(pBuilder, pAINetwork); CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork); } diff --git a/r5dev/game/server/ai_networkmanager.h b/r5dev/game/server/ai_networkmanager.h index db62bb64..fe6314af 100644 --- a/r5dev/game/server/ai_networkmanager.h +++ b/r5dev/game/server/ai_networkmanager.h @@ -6,32 +6,65 @@ #pragma once #include "game/server/ai_network.h" #include "game/server/detour_impl.h" - -#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) -const int AINETWORK_OFFSET = 2808; -#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) -const int AINETWORK_OFFSET = 2840; -#endif +#include "baseentity.h" /* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */ -inline CMemory p_CAI_NetworkManager__ShouldRebuild = nullptr; -inline void*(*CAI_NetworkManager__ShouldRebuild)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4); +inline CMemory p_CAI_NetworkManager__DelayedInit = nullptr; +inline void*(*CAI_NetworkManager__DelayedInit)(void* thisptr, CAI_Network* pNetwork); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr; -inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName, int a4); +inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr; inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName); #endif /* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */ inline CMemory p_CAI_NetworkBuilder__Build; -inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4); +inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork); inline CUtlVector* g_pAIPathClusters = nullptr; inline CUtlVector* g_pAIClusterLinks = nullptr; +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CAI_NetworkManager; + +//----------------------------------------------------------------------------- +// CAI_NetworkEditTools +// +// Purpose: Bridge class to Hammer node editing functionality +// +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +class CAI_NetworkEditTools +{ +public: + //----------------- + // WC Editing + //----------------- + int m_nNextWCIndex; + Vector3D* m_pWCPosition; + + //----------------- + // Debugging Tools + //----------------- + int m_debugNetOverlays; + CAI_Node** m_pNodes; // either nodes or node links. + + //----------------- + // Network pointers + //----------------- + CAI_NetworkManager* m_pManager; + CAI_Network* m_pNetwork; +}; + //----------------------------------------------------------------------------- // CAI_NetworkBuilder +// +// Purpose: Wrapper class for building and saving network graphs // //----------------------------------------------------------------------------- @@ -40,22 +73,43 @@ inline CUtlVector* g_pAIClusterLinks = nullptr; class CAI_NetworkBuilder { public: - static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4); + static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork); static void SaveNetworkGraph(CAI_Network* pNetwork); }; //----------------------------------------------------------------------------- // CAI_NetworkManager +// +// Purpose: The entity in the level responsible for building the network if it +// isn't there, saving & loading of the network, and holding the +// CAI_Network instance. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- -class CAI_NetworkManager +class CAI_NetworkManager : public CBaseEntity { public: static void LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile); static void LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile); + +private: + // !TODO[ AMOS ]: If found, change to ptr and hook up to engine! + //static bool gm_fNetworksLoaded; // Have AINetworks been loaded + + void* _vftable; + CAI_NetworkEditTools* m_pEditOps; + CAI_Network* m_pNetwork; + bool m_fInitalized; + bool m_bDontSaveGraph; + char gap_b22[2]; + int m_ainVersion; + int m_ainMapFilesCRC; + int m_runtimeCreatedAINMapFilesCRC; + bool m_calculatedRuntimeAINMapFilesCRC; + char gap_b31[7]; + /*ThreadedGraphBuildData*/ char m_ThreadedBuild[72]; }; /////////////////////////////////////////////////////////////////////////////// @@ -64,28 +118,28 @@ class VAI_NetworkManager : public IDetour virtual void GetAdr(void) const { LogFunAdr("CAI_NetworkManager::LoadNetworkGraph", p_CAI_NetworkManager__LoadNetworkGraph.GetPtr()); - LogFunAdr("CAI_NetworkManager::DelayedInit", p_CAI_NetworkManager__ShouldRebuild.GetPtr()); + LogFunAdr("CAI_NetworkManager::DelayedInit", p_CAI_NetworkManager__DelayedInit.GetPtr()); LogFunAdr("CAI_NetworkBuilder::Build", p_CAI_NetworkBuilder__Build.GetPtr()); LogVarAdr("g_AIPathClusters< CAI_Cluster* >", reinterpret_cast(g_pAIPathClusters)); LogVarAdr("g_AIClusterLinks< CAI_ClusterLink* >", reinterpret_cast(g_pAIClusterLinks)); } virtual void GetFun(void) const { - p_CAI_NetworkManager__ShouldRebuild = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C"); + p_CAI_NetworkManager__DelayedInit = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56"); - CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56*/ + CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA"); - CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA*/ + CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast(); #endif #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 4C 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??"); #endif - CAI_NetworkManager__ShouldRebuild = p_CAI_NetworkManager__ShouldRebuild.RCast(); /*40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C*/ - CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast(); /*48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??*/ + CAI_NetworkManager__DelayedInit = p_CAI_NetworkManager__DelayedInit.RCast(); + CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast(); } virtual void GetVar(void) const { diff --git a/r5dev/game/server/ai_node.h b/r5dev/game/server/ai_node.h index 5cfde6f9..f8d40619 100644 --- a/r5dev/game/server/ai_node.h +++ b/r5dev/game/server/ai_node.h @@ -18,7 +18,7 @@ struct CAI_NodeLink short m_iSrcID; short m_iDestID; bool m_bHulls[MAX_HULLS]; - char unk0; + byte m_LinkInfo; char unk1; // maps => unk0 on disk char unk2[5]; int64_t m_nFlags; @@ -44,7 +44,8 @@ struct CAI_Node float unk4[MAX_HULLS]; // I have no clue, calculated using some kind float function magic CAI_NodeLink** links; - char unk5[16]; + void* unkBuf0; + void* unkBuf1; int m_nNumLinks; int unk11; // Bad name lmao short unk6; // Should match up to unk4 on disk