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Pylon: rename field "playerCount" to "numPlayers"
Force consistency between code structure.
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@ -34,7 +34,7 @@ static bool IsServerListingValid(const rapidjson::Value& value)
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value.HasMember("port") && value["port"].IsInt() &&
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value.HasMember("key") && value["key"].IsString() &&
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value.HasMember("checksum") && value["checksum"].IsUint() &&
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value.HasMember("playerCount") && value["playerCount"].IsInt() &&
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value.HasMember("numPlayers") && value["numPlayers"].IsInt() &&
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value.HasMember("maxPlayers") && value["maxPlayers"].IsInt())
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{
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return true;
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@ -98,7 +98,7 @@ bool CPylon::GetServerList(vector<NetGameServer_t>& outServerList, string& outMe
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obj["key"].GetString(),
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obj["checksum"].GetUint(),
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SDK_VERSION,
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obj["playerCount"].GetInt(),
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obj["numPlayers"].GetInt(),
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obj["maxPlayers"].GetInt(),
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-1,
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}
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@ -160,7 +160,7 @@ bool CPylon::GetServerByToken(NetGameServer_t& outGameServer,
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serverJson["key"].GetString(),
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serverJson["checksum"].GetUint(),
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SDK_VERSION,
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serverJson["playerCount"].GetInt(),
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serverJson["numPlayers"].GetInt(),
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serverJson["maxPlayers"].GetInt(),
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-1,
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};
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@ -192,7 +192,7 @@ bool CPylon::PostServerHost(string& outMessage, string& outToken, string& outHos
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requestJson.AddMember("key", rapidjson::Value(netGameServer.netKey.c_str(), allocator), allocator);
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requestJson.AddMember("checksum", netGameServer.checksum, allocator);
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requestJson.AddMember("version", rapidjson::Value(netGameServer.versionId.c_str(), allocator), allocator);
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requestJson.AddMember("playerCount", netGameServer.numPlayers, allocator);
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requestJson.AddMember("numPlayers", netGameServer.numPlayers, allocator);
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requestJson.AddMember("maxPlayers", netGameServer.maxPlayers, allocator);
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requestJson.AddMember("timeStamp", netGameServer.timeStamp, allocator);
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@ -134,7 +134,7 @@
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#define MAX_MAP_NAME_HOST 64 // Max host BSP file name len.
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#define MAX_MAP_NAME 64 // Max BSP file name len.
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#define SDK_VERSION "VGameSDK009" // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility).
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#define SDK_VERSION "VGameSDK010" // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility).
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#define SDK_ARRAYSIZE(arr) ((sizeof(arr) / sizeof(*arr))) // Name due to IMGUI implementation and NT implementation that we shouldn't share across everywhere.
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#define SDK_SYSTEM_CFG_PATH "cfg/system/"
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