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https://github.com/Mauler125/r5sdk.git
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Color logging improvements
Check local variable for overriding colors instead of relying on the global one set from 'sqstd_aux_printerror()'. This should make it render properly in the in-game console.
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@ -82,6 +82,7 @@ SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...)
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if (sq_showvmoutput->GetInt() > 1)
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{
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bool bError = false;
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bool bColorOverride = false;
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if (!g_bSpdLog_UseAnsiClr)
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{
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wconsole->debug(vmStr);
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@ -94,13 +95,13 @@ SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...)
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std::string vmStrAnsi;
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if (g_bSQAuxError)
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{
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bColorOverride = true;
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if (strstr(buf, "SCRIPT ERROR:") || strstr(buf, " -> "))
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{
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bError = true;
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vmStrAnsi = SQVM_ERROR_ANSI_LOG_T[static_cast<SQInteger>(context)].c_str();
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}
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else
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{
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else {
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vmStrAnsi = SQVM_WARNING_ANSI_LOG_T[static_cast<SQInteger>(context)].c_str();
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}
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}
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@ -109,16 +110,15 @@ SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...)
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if (strstr(buf, "There was a problem processing game logic."))
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{
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bError = true;
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bColorOverride = true;
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g_bSQAuxBadLogic = false;
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vmStrAnsi = SQVM_ERROR_ANSI_LOG_T[static_cast<SQInteger>(context)].c_str();
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}
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else
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{
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else {
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vmStrAnsi = SQVM_ANSI_LOG_T[static_cast<SQInteger>(context)].c_str();
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}
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}
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else
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{
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else {
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vmStrAnsi = SQVM_ANSI_LOG_T[static_cast<SQInteger>(context)].c_str();
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}
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vmStrAnsi.append(buf);
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@ -135,7 +135,7 @@ SQRESULT SQVM_PrintFunc(HSQUIRRELVM v, SQChar* fmt, ...)
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if (sq_showvmoutput->GetInt() > 2)
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{
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ImVec4 color;
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if (g_bSQAuxError)
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if (bColorOverride)
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{
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if (bError) {
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color = ImVec4(1.00f, 0.00f, 0.00f, 0.80f);
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