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Fix assignment bug
Sigscan results returned to the wrong var.
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@ -46,7 +46,7 @@ class HSV_Main : public IDetour
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{
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{
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p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??");
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p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??");
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p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48");
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p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48");
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p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D");
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p_SV_ActivateServer = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D");
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p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07");
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p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
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@ -56,7 +56,7 @@ class HSV_Main : public IDetour
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#endif
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#endif
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v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
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v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
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v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
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v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
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v_SV_ActivateServer = p_SV_CreateBaseline.RCast<bool(*)(void)>();
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v_SV_ActivateServer = p_SV_ActivateServer.RCast<bool(*)(void)>();
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v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
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v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
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CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void*, const char*, const char*)>();
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CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void*, const char*, const char*)>();
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}
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}
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