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Use 'std::string::compare' instead
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@ -39,12 +39,12 @@ studiohdr_t* CMDLCache::FindMDL(CMDLCache* cache, MDLHandle_t handle, void* a3)
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if (pStudioHDR)
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{
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string svStudio = ConvertToUnixPath(string(pStudioHDR->name));
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if (strcmp(svStudio.c_str(), ERROR_MODEL) == 0)
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if (svStudio.compare(ERROR_MODEL) == 0)
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{
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g_pMDLFallback->m_pErrorHDR = pStudioHDR;
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g_pMDLFallback->m_hErrorMDL = handle;
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}
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if (strcmp(svStudio.c_str(), EMPTY_MODEL) == 0)
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if (svStudio.compare(EMPTY_MODEL) == 0)
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{
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g_pMDLFallback->m_pEmptyHDR = pStudioHDR;
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g_pMDLFallback->m_hEmptyMDL = handle;
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@ -356,7 +356,7 @@ bool CMDLCache::IsKnownBadModel(MDLHandle_t handle)
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void MDLCache_Attach()
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{
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DetourAttach((LPVOID*)&v_CMDLCache__FindMDL, &CMDLCache::FindMDL);
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE IN < S3 !!!
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE WITH FINDMDL IN < S3 !!!
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DetourAttach((LPVOID*)&v_CMDLCache__FindCachedMDL, &CMDLCache::FindCachedMDL);
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DetourAttach((LPVOID*)&v_CMDLCache__FindUncachedMDL, &CMDLCache::FindUncachedMDL);
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#endif // GAMEDLL_S3
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@ -369,7 +369,7 @@ void MDLCache_Attach()
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void MDLCache_Detach()
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{
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DetourDetach((LPVOID*)&v_CMDLCache__FindMDL, &CMDLCache::FindMDL);
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE IN < S3 !!!
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE WITH FINDMDL IN < S3 !!!
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DetourDetach((LPVOID*)&v_CMDLCache__FindCachedMDL, &CMDLCache::FindCachedMDL);
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DetourDetach((LPVOID*)&v_CMDLCache__FindUncachedMDL, &CMDLCache::FindUncachedMDL);
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#endif // GAMEDLL_S3
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