Rename materialsystem to cmaterialsystem

Naming it the same as Valve did
This commit is contained in:
Kawe Mazidjatari 2022-03-26 01:04:20 +01:00
parent 72ca651003
commit a5a8f85764
11 changed files with 37 additions and 12 deletions

View File

@ -18,7 +18,7 @@
#include "game/server/fairfight_impl.h"
#include "rtech/rtech_game.h"
#include "client/cdll_engine_int.h"
#include "materialsystem/materialsystem.h"
#include "materialsystem/cmaterialsystem.h"
#include "studiorender/studiorendercontext.h"
#include "squirrel/sqvm.h"
#include "bsplib/bsplib.h"

View File

@ -26,7 +26,8 @@
#include "vphysics/QHull.h"
#include "bsplib/bsplib.h"
#ifndef DEDICATED
#include "materialsystem/materialsystem.h"
#include "materialsystem/cmaterialsystem.h"
#include "materialsystem/cmaterialglue.h"
#include "vgui/vgui_baseui_interface.h"
#include "vgui/vgui_debugpanel.h"
#include "vgui/vgui_fpspanel.h"

View File

@ -59,7 +59,8 @@ class HCMaterialGlue : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CMaterialGlue::GetMaterialAtCrossHair: 0x" << std::hex << std::uppercase << p_GetMaterialAtCrossHair.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////

View File

@ -6,7 +6,7 @@
#include "core/stdafx.h"
#include "tier0/cvar.h"
#include "engine/sys_utils.h"
#include "materialsystem/materialsystem.h"
#include "materialsystem/cmaterialsystem.h"
//---------------------------------------------------------------------------------
// Purpose: loads and processes STBSP files

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@ -46,7 +46,7 @@
<ClCompile Include="..\inputsystem\inputsystem.cpp" />
<ClCompile Include="..\launcher\IApplication.cpp" />
<ClCompile Include="..\materialsystem\cmaterialglue.cpp" />
<ClCompile Include="..\materialsystem\materialsystem.cpp" />
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp" />
<ClCompile Include="..\mathlib\adler32.cpp" />
<ClCompile Include="..\mathlib\bits.cpp" />
<ClCompile Include="..\mathlib\crc32.cpp" />
@ -142,7 +142,7 @@
<ClInclude Include="..\inputsystem\inputsystem.h" />
<ClInclude Include="..\launcher\IApplication.h" />
<ClInclude Include="..\materialsystem\cmaterialglue.h" />
<ClInclude Include="..\materialsystem\materialsystem.h" />
<ClInclude Include="..\materialsystem\cmaterialsystem.h" />
<ClInclude Include="..\mathlib\adler32.h" />
<ClInclude Include="..\mathlib\bits.h" />
<ClInclude Include="..\mathlib\color.h" />

View File

@ -369,7 +369,7 @@
<ClCompile Include="..\engine\modelloader.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\materialsystem\materialsystem.cpp">
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp">
<Filter>sdk\materialsystem</Filter>
</ClCompile>
<ClCompile Include="..\materialsystem\cmaterialglue.cpp">
@ -917,7 +917,7 @@
<ClInclude Include="..\mathlib\color.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\materialsystem.h">
<ClInclude Include="..\materialsystem\cmaterialsystem.h">
<Filter>sdk\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\debugoverlay.h">

View File

@ -139,6 +139,7 @@
<ClInclude Include="..\core\termutil.h" />
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
<ClInclude Include="..\engine\baseclient.h" />
<ClInclude Include="..\engine\baseserver.h" />
<ClInclude Include="..\engine\cl_main.h" />
<ClInclude Include="..\engine\cmodel_bsp.h" />
<ClInclude Include="..\engine\common.h" />
@ -164,6 +165,7 @@
<ClInclude Include="..\game\server\gameinterface.h" />
<ClInclude Include="..\launcher\IApplication.h" />
<ClInclude Include="..\launcher\prx.h" />
<ClInclude Include="..\materialsystem\cmaterialsystem.h" />
<ClInclude Include="..\mathlib\adler32.h" />
<ClInclude Include="..\mathlib\bits.h" />
<ClInclude Include="..\mathlib\color.h" />
@ -360,6 +362,7 @@
<ClCompile Include="..\core\termutil.cpp" />
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
<ClCompile Include="..\engine\baseclient.cpp" />
<ClCompile Include="..\engine\baseserver.cpp" />
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
<ClCompile Include="..\engine\common.cpp" />
<ClCompile Include="..\engine\host_cmd.cpp" />

View File

@ -133,6 +133,9 @@
<Filter Include="sdk\rtech\stryder">
<UniqueIdentifier>{07362c29-d064-4bdb-97a6-6e3dbcdc8c02}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\materialsystem">
<UniqueIdentifier>{3e3725c1-9a0d-44c7-86dc-8e146bb38eca}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\client.h">
@ -807,6 +810,12 @@
<ClInclude Include="..\rtech\stryder\stryder.h">
<Filter>sdk\rtech\stryder</Filter>
</ClInclude>
<ClInclude Include="..\engine\baseserver.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\cmaterialsystem.h">
<Filter>sdk\materialsystem</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\client\IVEngineClient.cpp">
@ -1010,6 +1019,9 @@
<ClCompile Include="..\rtech\stryder\stryder.cpp">
<Filter>sdk\rtech\stryder</Filter>
</ClCompile>
<ClCompile Include="..\engine\baseserver.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\Dedicated.def" />

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@ -27,6 +27,7 @@
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
<ClCompile Include="..\engine\baseclient.cpp" />
<ClCompile Include="..\engine\baseclientstate.cpp" />
<ClCompile Include="..\engine\baseserver.cpp" />
<ClCompile Include="..\engine\cl_rcon.cpp" />
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
<ClCompile Include="..\engine\common.cpp" />
@ -50,7 +51,7 @@
<ClCompile Include="..\inputsystem\inputsystem.cpp" />
<ClCompile Include="..\launcher\IApplication.cpp" />
<ClCompile Include="..\materialsystem\cmaterialglue.cpp" />
<ClCompile Include="..\materialsystem\materialsystem.cpp" />
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp" />
<ClCompile Include="..\mathlib\adler32.cpp" />
<ClCompile Include="..\mathlib\bits.cpp" />
<ClCompile Include="..\mathlib\crc32.cpp" />
@ -125,6 +126,7 @@
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
<ClInclude Include="..\engine\baseclient.h" />
<ClInclude Include="..\engine\baseclientstate.h" />
<ClInclude Include="..\engine\baseserver.h" />
<ClInclude Include="..\engine\cl_main.h" />
<ClInclude Include="..\engine\cl_rcon.h" />
<ClInclude Include="..\engine\cmodel_bsp.h" />
@ -156,7 +158,7 @@
<ClInclude Include="..\inputsystem\inputsystem.h" />
<ClInclude Include="..\launcher\IApplication.h" />
<ClInclude Include="..\materialsystem\cmaterialglue.h" />
<ClInclude Include="..\materialsystem\materialsystem.h" />
<ClInclude Include="..\materialsystem\cmaterialsystem.h" />
<ClInclude Include="..\mathlib\adler32.h" />
<ClInclude Include="..\mathlib\bits.h" />
<ClInclude Include="..\mathlib\color.h" />

View File

@ -393,7 +393,7 @@
<ClCompile Include="..\engine\modelloader.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\materialsystem\materialsystem.cpp">
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp">
<Filter>sdk\materialsystem</Filter>
</ClCompile>
<ClCompile Include="..\game\server\ai_utility.cpp">
@ -417,6 +417,9 @@
<ClCompile Include="..\rtech\stryder\stryder.cpp">
<Filter>sdk\rtech\stryder</Filter>
</ClCompile>
<ClCompile Include="..\engine\baseserver.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
@ -950,7 +953,7 @@
<ClInclude Include="..\mathlib\color.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\materialsystem.h">
<ClInclude Include="..\materialsystem\cmaterialsystem.h">
<Filter>sdk\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\debugoverlay.h">
@ -1178,6 +1181,9 @@
<ClInclude Include="..\rtech\stryder\stryder.h">
<Filter>sdk\rtech\stryder</Filter>
</ClInclude>
<ClInclude Include="..\engine\baseserver.h">
<Filter>sdk\engine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png">