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Fix IFileSystem::RelativePathToFullPath parameters
Argument type is a 64bit size type.
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@ -246,7 +246,7 @@ public:
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// remember it in case you add search paths with this path ID.
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virtual void MarkPathIDByRequestOnly(const char* pPathID, bool bRequestOnly) = 0;
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// converts a partial path into a full path
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virtual const char* RelativePathToFullPath(const char* pFileName, const char* pPathID, char* pLocalPath, int localPathBufferSize, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t* pPathType = NULL) = 0;
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virtual const char* RelativePathToFullPath(const char* pFileName, const char* pPathID, char* pLocalPath, size_t localPathBufferSize, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t* pPathType = NULL) = 0;
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#if IsGameConsole()
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// Given a relative path, gets the PACK file that contained this file and its offset and size. Can be used to prefetch a file to a HDD for caching reason.
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virtual bool GetPackFileInfoFromRelativePath(const char* pFileName, const char* pPathID, char* pPackPath, int nPackPathBufferSize, int64& nPosition, int64& nLength) = 0;
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