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Recast: increase cell height to 6.0
This was required as a cell height of 2.0 is too low for the map "mp_rr_canyonlands_64k_x_64k". This particular level is very large, and has another level far underneath; its the old firing range. In order to ensure full coverage on Z, the cell height must be increased. After the change in commit b3946e924aeea05f65f9fcba5e9043771d14af23, the new cell height actually produces more accurate and consistent results accross all levels.
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@ -255,7 +255,7 @@ void Editor::resetCommonSettings()
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#endif
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m_cellSize = 8.0f;
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m_cellHeight = 2.0f;
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m_cellHeight = 6.0f;
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m_traverseLinkDrawParams.dynamicOffset = m_traverseRayDynamicOffset;
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m_traverseLinkDrawParams.cellHeight = m_cellHeight;
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