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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Remove preprocessor directives
These preprocessor directives are invalid, as 'vscript' gets compiled as a standalone library. Compile everything (this doesn't cause an issue if its on the server or client).
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3a4ce7cf02
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@ -12,7 +12,6 @@
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#include "game/shared/vscript_shared.h"
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#include "pluginsystem/modsystem.h"
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#ifndef CLIENT_DLL
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in SERVER context
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// Input : *s -
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@ -40,9 +39,7 @@ void Script_RegisterServerFunctions(CSquirrelVM* s)
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s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated);
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in CLIENT context
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// Input : *s -
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@ -94,7 +91,7 @@ void Script_RegisterUIFunctions(CSquirrelVM* s)
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s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName);
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s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
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s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
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#ifndef CLIENT_DLL
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s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
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s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
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@ -102,11 +99,10 @@ void Script_RegisterUIFunctions(CSquirrelVM* s)
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s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
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s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
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#endif // !CLIENT_DLL
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s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
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s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
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}
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#endif // !DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: Returns the script VM pointer by context
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@ -116,16 +112,12 @@ CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
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{
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switch (context)
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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return g_pServerScript;
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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return g_pClientScript;
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case SQCONTEXT::UI:
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return g_pUIScript;
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#endif // !DEDICATED
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default:
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return nullptr;
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}
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@ -194,21 +186,17 @@ SQBool Script_PrecompileScripts(CSquirrelVM* vm)
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switch (context)
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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{
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result = v_Script_PrecompileServerScripts(vm);
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break;
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}
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#endif
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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case SQCONTEXT::UI:
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{
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result = v_Script_PrecompileClientScripts(vm);
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break;
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}
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#endif
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}
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timer.End();
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@ -217,19 +205,15 @@ SQBool Script_PrecompileScripts(CSquirrelVM* vm)
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return result;
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}
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#ifndef CLIENT_DLL
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SQBool Script_PrecompileServerScripts(CSquirrelVM* vm)
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{
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return Script_PrecompileScripts(g_pServerScript);
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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SQBool Script_PrecompileClientScripts(CSquirrelVM* vm)
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{
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return Script_PrecompileScripts(vm);
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}
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#endif // !DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: Compiles and executes input code on target VM by context
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@ -283,22 +267,14 @@ void VScript::Attach() const
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{
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DetourAttach((LPVOID*)&v_Script_LoadScriptList, &Script_LoadScriptList);
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DetourAttach((LPVOID*)&v_Script_LoadScriptFile, &Script_LoadScriptFile);
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#ifndef CLIENT_DLL
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DetourAttach((LPVOID*)&v_Script_PrecompileServerScripts, &Script_PrecompileServerScripts);
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#endif
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#ifndef DEDICATED
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DetourAttach((LPVOID*)&v_Script_PrecompileClientScripts, &Script_PrecompileClientScripts);
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#endif
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}
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//---------------------------------------------------------------------------------
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void VScript::Detach() const
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{
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DetourDetach((LPVOID*)&v_Script_LoadScriptList, &Script_LoadScriptList);
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DetourDetach((LPVOID*)&v_Script_LoadScriptFile, &Script_LoadScriptFile);
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#ifndef CLIENT_DLL
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DetourDetach((LPVOID*)&v_Script_PrecompileServerScripts, &Script_PrecompileServerScripts);
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#endif
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#ifndef DEDICATED
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DetourDetach((LPVOID*)&v_Script_PrecompileClientScripts, &Script_PrecompileClientScripts);
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#endif
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}
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@ -22,21 +22,17 @@ inline auto v_Script_LoadScriptFile = p_Script_LoadScriptFile.RCast<SQBool(*)(HS
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inline CMemory p_Script_ParseScriptList;
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inline auto v_Script_ParseScriptList = p_Script_ParseScriptList.RCast<SQBool(__fastcall*)(SQCONTEXT ctx, const char* scriptListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount)>();
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#ifndef CLIENT_DLL
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inline CMemory p_Script_PrecompileServerScripts;
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inline auto v_Script_PrecompileServerScripts = p_Script_PrecompileServerScripts.RCast<SQBool(__fastcall*)(CSquirrelVM* vm /*This parameter is not used internally (the client variant does use it)!*/)>();
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inline CMemory p_Script_SetServerCompiler;
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inline auto v_Script_SetServerPrecompiler = p_Script_SetServerCompiler.RCast<void(__fastcall*)(SQCONTEXT ctx, RSON::Node_t* rson)>();
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#endif
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#ifndef DEDICATED
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inline CMemory p_Script_PrecompileClientScripts;
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inline auto v_Script_PrecompileClientScripts = p_Script_PrecompileClientScripts.RCast<SQBool(__fastcall*)(CSquirrelVM* vm)>();
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inline CMemory p_Script_SetClientCompiler;
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inline auto v_Script_SetClientPrecompiler = p_Script_SetClientCompiler.RCast<void(__fastcall*)(SQCONTEXT ctx, RSON::Node_t* rson)>();
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#endif
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void Script_RegisterServerFunctions(CSquirrelVM* s);
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void Script_RegisterClientFunctions(CSquirrelVM* s);
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@ -57,14 +53,10 @@ class VScript : public IDetour
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LogFunAdr("Script_LoadScriptList", p_Script_LoadScriptList.GetPtr());
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LogFunAdr("Script_LoadScriptFile", p_Script_LoadScriptFile.GetPtr());
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LogFunAdr("Script_ParseScriptList", p_Script_ParseScriptList.GetPtr());
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#ifndef CLIENT_DLL
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LogFunAdr("Script_PrecompileServerInit", p_Script_PrecompileServerScripts.GetPtr());
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LogFunAdr("Script_SetServerCompiler", p_Script_SetServerCompiler.GetPtr());
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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LogFunAdr("Script_PrecompileClientInit", p_Script_PrecompileClientScripts.GetPtr());
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LogFunAdr("Script_SetClientCompiler", p_Script_SetClientCompiler.GetPtr());
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#endif // !DEDICATED
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}
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virtual void GetFun(void) const
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{
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@ -77,20 +69,17 @@ class VScript : public IDetour
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#endif
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v_Script_LoadScriptFile = p_Script_LoadScriptFile.RCast<SQBool(*)(HSQUIRRELVM, const SQChar*, const SQChar*, SQInteger)>();
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#ifndef CLIENT_DLL
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p_Script_PrecompileServerScripts = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 33 DB 88 05 ?? ?? ?? ??").FollowNearCallSelf();
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v_Script_PrecompileServerScripts = p_Script_PrecompileServerScripts.RCast<SQBool(__fastcall*)(CSquirrelVM*)>();
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p_Script_SetServerCompiler = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C5").FollowNearCallSelf();
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v_Script_SetServerPrecompiler = p_Script_SetServerCompiler.RCast<void(__fastcall*)(SQCONTEXT ctx, RSON::Node_t* rson)>();
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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p_Script_PrecompileClientScripts = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? 33 C0").FollowNearCallSelf();
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v_Script_PrecompileClientScripts = p_Script_PrecompileClientScripts.RCast<SQBool(__fastcall*)(CSquirrelVM*)>();
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p_Script_SetClientCompiler = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C6").FollowNearCallSelf();
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v_Script_SetClientPrecompiler = p_Script_SetClientCompiler.RCast<void(__fastcall*)(SQCONTEXT ctx, RSON::Node_t* rson)>();
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#endif // !DEDICATED
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p_Script_ParseScriptList = g_GameDll.FindPatternSIMD("4C 89 4C 24 ?? 55 41 56");
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v_Script_ParseScriptList = p_Script_ParseScriptList.RCast<SQBool(__fastcall*)(SQCONTEXT, const SQChar*, RSON::Node_t*, char**, int*, char**, int)>();
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