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Game: correctly type datamap fields
This commit is contained in:
parent
dae694139f
commit
ac66fb513b
@ -12,9 +12,9 @@
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struct WeaponInventory_Client
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{
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void* _vftable;
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int weapons[9];
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char gap_2c[24];
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int activeWeapons[3];
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EHANDLE weapons[9];
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EHANDLE offhandWeapons[6];
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EHANDLE activeWeapons[3];
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};
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class C_BaseCombatCharacter : public C_BaseAnimatingOverlay
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@ -11,6 +11,7 @@
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#endif
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#include "baseentity.h"
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#include "public/studio.h"
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#include "public/datacache/idatacache.h"
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#include "game/shared/animation.h"
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@ -35,7 +36,7 @@ protected:
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int m_nForceBone;
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Vector3D m_vecForce;
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int m_nSkin;
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__int16 m_skinMod;
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short m_skinMod;
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char gap_b32[2];
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int m_nBody;
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int m_camoIndex;
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@ -79,8 +80,8 @@ protected:
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int m_nNewSequenceParity;
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int m_nResetEventsParity;
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char gap_dac[4];
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__int64 m_boneCacheHandle;
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__int16 m_fBoneCacheFlags; // END CBASEANIMATING
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memhandle_t m_boneCacheHandle;
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short m_fBoneCacheFlags; // END CBASEANIMATING
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char gap_dba[2];
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int m_animNetworkFlags;
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bool m_animActive;
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@ -97,12 +98,12 @@ protected:
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float m_recordedAnimPlaybackRate;
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float m_recordedAnimPlaybackTime;
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matrix3x4_t m_recordedAnimTransform;
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int m_recordedAnimPlaybackEnt;
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EHANDLE m_recordedAnimPlaybackEnt;
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float m_recordedAnimBlendTime;
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Vector3D m_recordedAnimBlendOffset;
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Vector3D m_recordedAnimBlendAngles;
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AnimRelativeData m_animRelativeData;
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int m_syncingWithEntity;
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EHANDLE m_syncingWithEntity;
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char gap_ec4[4];
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PredictedAnimEventData m_predictedAnimEventData;
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int m_animRefEntityAttachmentIndex;
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@ -24,9 +24,9 @@ struct WeaponDropInfo
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struct WeaponInventory
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{
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void* __vftable;
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int weapons[9];
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int offhandWeapons[6];
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int activeWeapons[3];
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EHANDLE weapons[9];
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EHANDLE offhandWeapons[6];
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EHANDLE activeWeapons[3];
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};
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struct CTether
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@ -57,11 +57,11 @@ private:
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float m_phaseShiftTimeEnd;
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float m_flNextAttack;
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float m_lastFiredTime;
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int m_lastFiredWeapon;
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EHANDLE m_lastFiredWeapon;
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float m_raiseFromMeleeEndTime;
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float m_nextFlamethrowerStatusEffectUpdateTime;
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int m_lastFlamethrowerStatusEffectInflictor;
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int m_lastFlamethrowerStatusEffectAttacker;
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EHANDLE m_lastFlamethrowerStatusEffectInflictor;
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EHANDLE m_lastFlamethrowerStatusEffectAttacker;
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int m_sharedEnergyCount;
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int m_sharedEnergyTotal;
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int m_sharedEnergyLockoutThreshold;
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@ -94,14 +94,14 @@ private:
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WeaponInventory m_inventory;
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char m_selectedWeapons[2];
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char gap_16da[2];
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int m_latestPrimaryWeapons[2];
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int m_latestPrimaryWeaponsIndexZeroOrOne[2];
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EHANDLE m_latestPrimaryWeapons[2];
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EHANDLE m_latestPrimaryWeaponsIndexZeroOrOne[2];
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char m_latestNonOffhandWeapons[2];
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char m_selectedOffhands[3];
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char m_selectedOffhandsPendingHybridAction[3];
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char m_lastCycleSlot;
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char gap_16f5[3];
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int m_weaponGettingSwitchedOut[2];
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EHANDLE m_weaponGettingSwitchedOut[2];
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bool m_showActiveWeapon3p[2];
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char gap_1702[2];
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int m_weaponPermission;
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@ -110,15 +110,15 @@ private:
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bool m_hudInfo_visibilityTestAlwaysPasses;
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bool m_weaponDisabledInScript;
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char gap_170f[1];
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int m_removeWeaponOnSelectSwitch;
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int m_latestMeleeWeapon;
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EHANDLE m_removeWeaponOnSelectSwitch;
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EHANDLE m_latestMeleeWeapon;
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bool m_doOffhandAnim;
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bool m_wantInventoryChangedScriptCall;
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bool m_doInventoryChangedScriptCall;
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char gap_171b[1];
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float m_cloakReactEndTime;
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CTether m_tethers[2];
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int m_titanSoul;
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EHANDLE m_titanSoul;
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Vector3D m_lastFootstepDamagePos;
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bool m_lastFoostepDamageOnGround;
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char gap_1781[3];
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@ -136,7 +136,7 @@ private:
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char m_targetInfoIconName[64];
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bool m_titanStepDamage;
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char gap_5949[3];
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int m_latest3pWeaponGettingEquipped[2];
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EHANDLE m_latest3pWeaponGettingEquipped[2];
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char gap_5954[12];
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};
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@ -80,7 +80,7 @@ protected:
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int touchStamp;
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CUtlVector<thinkfunc_t> m_aThinkFunctions;
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float m_entitySpawnTime;
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int m_spawner;
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EHANDLE m_spawner;
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bool m_wantsDamageCallbacks;
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bool m_wantsDeathCallbacks;
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char gap_c2[2];
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@ -92,8 +92,8 @@ protected:
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int m_networkedFlags;
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char m_nRenderFX;
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char m_nRenderMode;
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__int16 m_nModelIndex;
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int m_clrRender;
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short m_nModelIndex;
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color32 m_clrRender;
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char m_clIntensity;
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char gap_e5[3];
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int m_desiredHibernationType;
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@ -129,8 +129,8 @@ protected:
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int m_instanceNameIndex;
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char m_scriptName[64];
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char m_instanceName[64];
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__int64 m_holdUsePrompt;
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__int64 m_pressUsePrompt;
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string_t m_holdUsePrompt;
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string_t m_pressUsePrompt;
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float m_attachmentLerpStartTime;
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float m_attachmentLerpEndTime;
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Vector3D m_attachmentLerpStartOrigin;
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@ -143,16 +143,16 @@ protected:
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char m_MoveCollide;
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char gap_30a[2];
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int m_RestoreMoveTypeOnDetach;
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int m_hMoveParent;
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int m_hMoveChild;
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int m_hMovePeer;
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EHANDLE m_hMoveParent;
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EHANDLE m_hMoveChild;
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EHANDLE m_hMovePeer;
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bool m_bIsActiveChild;
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bool m_bPrevAbsOriginValid;
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char gap_31e[2];
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int m_descendantZiplineCount;
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char gap_324[4];
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CCollisionProperty m_Collision;
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int m_hOwnerEntity;
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EHANDLE m_hOwnerEntity;
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int m_CollisionGroup;
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int m_contents;
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bool m_collideWithOwner;
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@ -161,10 +161,10 @@ protected:
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char gap_3b4[4];
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void* m_pPhysicsObject;
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float m_flNavIgnoreUntilTime;
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int m_hGroundEntity;
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EHANDLE m_hGroundEntity;
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float m_flGroundChangeTime;
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Vector3D m_vecBaseVelocity;
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int m_baseVelocityEnt;
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EHANDLE m_baseVelocityEnt;
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Vector3D m_vecAbsVelocity;
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Vector3D m_vecAngVelocity;
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char gap_3f4[12];
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@ -188,7 +188,7 @@ protected:
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bool m_bClientSideRagdoll;
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char m_lifeState;
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char gap_49a[2];
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int m_scriptNetData;
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EHANDLE m_scriptNetData;
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int m_phaseShiftFlags;
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char m_baseTakeDamage;
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char gap_4a5[3];
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@ -212,8 +212,8 @@ protected:
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Vector3D m_vecViewOffset;
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int m_ListByClass;
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char gap_57c[4];
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void* m_pPrevByClass;
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void* m_pNextByClass;
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CBaseEntity* m_pPrevByClass;
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CBaseEntity* m_pNextByClass;
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int m_iInitialTeamNum;
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int m_iTeamNum;
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int m_teamMemberIndex;
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@ -226,7 +226,7 @@ protected:
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int m_spawnflags;
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float m_flGravity;
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float m_entityFadeDist;
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int m_dissolveEffectEntityHandle;
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EHANDLE m_dissolveEffectEntityHandle;
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float m_fadeDist;
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string_t m_iSignifierName;
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int m_collectedInvalidateFlags;
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@ -243,7 +243,7 @@ protected:
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char m_ScriptScope[32];
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char m_hScriptInstance[8];
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string_t m_iszScriptId;
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int m_bossPlayer;
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EHANDLE m_bossPlayer;
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int m_usableType;
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int m_usablePriority;
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float m_usableDistanceOverride;
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@ -257,7 +257,7 @@ protected:
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char gap_63d[3];
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float m_spottedBeginTimes[128];
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float m_spottedLatestTimes[128];
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__int64 m_spottedByTeams[4];
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i64 m_spottedByTeams[4]; // TODO: team handles are 64bit, create type in SDK
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char m_minimapData[88];
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int m_shieldHealth;
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int m_shieldHealthMax;
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@ -271,7 +271,7 @@ protected:
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bool m_inWater;
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char gap_ad9[7];
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void* m_statusEffectPlugin;
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__int64 m_realmsBitMask;
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i64 m_realmsBitMask;
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char m_realmsTransmitMaskCached[16];
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int m_realmsTransmitMaskCachedSerialNumber;
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};
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@ -10,6 +10,7 @@
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#include "baseentity.h"
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#include "mathlib/mathlib.h"
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#include "mathlib/vector4d.h"
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#include "mathlib/bitvec.h"
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#include "public/studio.h"
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#include "public/playerstate.h"
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@ -218,7 +219,7 @@ private:
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int m_StuckLast;
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char gap_5a8c[4];
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CPlayerLocalData m_Local;
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int m_hColorCorrectionCtrl;
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EHANDLE m_hColorCorrectionCtrl;
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char gap_5dbc[4];
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char m_hTriggerSoundscapeList[32];
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CPlayerState pl;
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@ -233,24 +234,24 @@ private:
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NucleusID_t m_platformUserId;
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char m_hardware;
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char gap_5ef1[7];
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__int64 m_classModsActive;
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__int64 m_classModsActiveOld;
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i64 m_classModsActive;
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i64 m_classModsActiveOld;
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char m_classSettings[32];
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int m_classSettingsScriptRefCount;
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char m_modInventory[128];
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__int16 m_consumableInventory[32];
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short m_consumableInventory[32];
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char gap_5fec[4];
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__int64 m_passives[2];
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i64 m_passives[2];
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int m_bleedoutState;
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float m_damageComboLatestUpdateTime;
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int m_damageComboStartHealth;
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float m_healResources_nextTickTime[10];
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float m_healResources_healRatePerSecond[10];
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__int16 m_healResources_remainingHeals[10];
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__int16 m_healResources_totalHeals[10];
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__int16 m_healResources_generation[10];
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__int16 m_healResources_refId[10];
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int m_healResources_healSource[10];
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short m_healResources_remainingHeals[10];
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short m_healResources_totalHeals[10];
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short m_healResources_generation[10];
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short m_healResources_refId[10];
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EHANDLE m_healResources_healSource[10];
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int m_healResources_healthTarget;
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int m_communityId;
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int m_nButtons;
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@ -271,10 +272,10 @@ private:
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bool m_wantedToMatchmake;
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bool m_playerWeaponSwitchOnEquipIsDisabled;
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char gap_610e[2];
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int m_skyCamera;
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EHANDLE m_skyCamera;
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Vector3D m_originalPlayerOrigin;
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int m_playerVehicle;
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int m_entitySyncingWithMe;
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EHANDLE m_playerVehicle;
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EHANDLE m_entitySyncingWithMe;
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int m_playerFlags;
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bool m_hasMic;
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bool m_inPartyChat;
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@ -311,7 +312,7 @@ private:
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Vector3D m_accumDamageImpulseVel;
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float m_accumDamageImpulseTime;
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float m_damageImpulseNoDecelEndTime;
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int m_hDmgEntity;
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EHANDLE m_hDmgEntity;
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float m_DmgTake;
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int m_bitsDamageType;
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int m_bitsHUDDamage;
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@ -322,7 +323,7 @@ private:
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float m_flDeathAnimTime;
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int m_iObserverMode;
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int m_iObserverLastMode;
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int m_hObserverTarget;
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EHANDLE m_hObserverTarget;
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Vector3D m_observerModeStaticPosition;
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Vector3D m_observerModeStaticAngles;
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float m_observerModeStaticFOVOverride;
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@ -349,10 +350,10 @@ private:
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int m_iConnected;
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int m_iPlayerLocked;
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int m_gameStats[12];
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int m_firstPersonProxy;
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int m_predictedFirstPersonProxy;
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int m_grappleHook;
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int m_petTitan;
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EHANDLE m_firstPersonProxy;
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EHANDLE m_predictedFirstPersonProxy;
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EHANDLE m_grappleHook;
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EHANDLE m_petTitan;
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int m_petTitanMode;
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int m_xp;
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int m_generation;
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@ -361,15 +362,15 @@ private:
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bool m_isPlayingRanked;
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char gap_635d[3];
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float m_skill_mu;
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int m_hardpointEntity;
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EHANDLE m_hardpointEntity;
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float m_nextTitanRespawnAvailable;
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bool m_activeViewmodelModifiers[35];
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bool m_activeViewmodelModifiersChanged;
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int m_hViewModels[3];
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EHANDLE m_hViewModels[3];
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CUserCmd m_LastCmd;
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CUserCmd* m_pCurrentCommand;
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float m_flStepSoundTime;
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int m_hThirdPersonEnt;
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EHANDLE m_hThirdPersonEnt;
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bool m_thirdPersonShoulderView;
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char gap_6589[7];
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ThirdPersonViewData m_thirdPerson;
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@ -438,7 +439,7 @@ private:
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bool m_grappleActive;
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bool m_grappleNeedWindowCheck;
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char gap_67ba[2];
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int m_grappleNextWindowHint;
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EHANDLE m_grappleNextWindowHint;
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int m_landingType;
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bool m_slowMoEnabled;
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bool m_sliding;
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@ -448,8 +449,8 @@ private:
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float m_lastSlideBoost;
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bool m_ziplineAllowed;
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char gap_67d1[3];
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int m_activeZipline;
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int m_lastZipline;
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EHANDLE m_activeZipline;
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EHANDLE m_lastZipline;
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float m_lastZiplineDetachTime;
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bool m_ziplineValid3pWeaponLayerAnim;
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char gap_67e1[3];
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@ -457,8 +458,8 @@ private:
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PlayerZiplineData m_zipline;
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Vector3D m_ziplineViewOffsetPosition;
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Vector3D m_ziplineViewOffsetVelocity;
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int m_ziplineGrenadeEntity;
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int m_ziplineGrenadeBeginStationEntity;
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EHANDLE m_ziplineGrenadeEntity;
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EHANDLE m_ziplineGrenadeBeginStationEntity;
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int m_ziplineGrenadeBeginStationAttachmentIndex;
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char gap_686c[4];
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Player_ViewOffsetEntityData m_viewOffsetEntity;
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@ -469,7 +470,7 @@ private:
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bool m_detachGrappleOnPlayAnimationEnd;
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char gap_6919[3];
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int m_playAnimationNext[2];
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int m_playAnimationEntityBlocker;
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EHANDLE m_playAnimationEntityBlocker;
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bool m_playAnimationEntityBlockerCanTeleport;
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bool m_playAnimationEntityBlockerDucking;
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char gap_692a[2];
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@ -506,7 +507,7 @@ private:
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float m_lastTimeDidDamageToOtherPlayer;
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float m_lastTimeDidDamageToNPC;
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char m_predictedTriggers[72];
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int m_lastJumpPadTouched;
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EHANDLE m_lastJumpPadTouched;
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int m_launchCount;
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char m_lastBodySound1p[32];
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char m_lastBodySound3p[32];
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@ -527,27 +528,27 @@ private:
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int m_lastUCmdSimulationTicks;
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int m_lastUCmdSimulationRemainderTime; // Originally float???
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float m_totalExtraClientCmdTimeAttempted;
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int m_hPlayerViewEntity;
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EHANDLE m_hPlayerViewEntity;
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bool m_atLeastOneCommandRunThisServerFrame;
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bool m_bGamePaused;
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bool m_bPlayerUnderwater;
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bool m_wasPhaseShiftedForTriggers;
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bool m_bShouldDrawPlayerWhileUsingViewEntity;
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char gap_6bf9[3];
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int m_hConstraintEntity;
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EHANDLE m_hConstraintEntity;
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Vector3D m_vecConstraintCenter;
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float m_flConstraintRadius;
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float m_flConstraintWidth;
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float m_flConstraintSpeedFactor;
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bool m_bConstraintPastRadius;
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char gap_6c19[7];
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__int64 m_twitchRewardBits;
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CBitVec<64> m_twitchRewardBits;
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bool m_twitchRewardsUnfulfilled;
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char gap_6c29[3];
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float m_lastActiveTime;
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float m_flLaggedMovementValue;
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float m_lastMoveInputTime;
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int m_ignoreEntityForMovementUntilNotTouching;
|
||||
EHANDLE m_ignoreEntityForMovementUntilNotTouching;
|
||||
Vector3D m_vNewVPhysicsPosition;
|
||||
Vector3D m_vNewVPhysicsVelocity;
|
||||
Vector3D m_vNewVPhysicsWishVel;
|
||||
@ -556,8 +557,8 @@ private:
|
||||
Vector3D m_preMoveThinkAbsOrigin;
|
||||
int m_nBodyPitchPoseParam;
|
||||
char m_szNetworkIDString[64];
|
||||
__int64 m_squad;
|
||||
__int64 m_SquadName;
|
||||
void* m_squad;
|
||||
string_t m_SquadName;
|
||||
char m_gameMovementUtil[56];
|
||||
float m_flTimeAllSuitDevicesOff;
|
||||
bool m_bIsStickySprinting;
|
||||
@ -588,12 +589,12 @@ private:
|
||||
Vector3D m_viewConeSpecific;
|
||||
Vector3D m_viewConeRelativeAngleMin;
|
||||
Vector3D m_viewConeRelativeAngleMax;
|
||||
int m_hReservedSpawnPoint;
|
||||
int m_hLastSpawnPoint;
|
||||
EHANDLE m_hReservedSpawnPoint;
|
||||
EHANDLE m_hLastSpawnPoint;
|
||||
MatchMetrics m_matchMetrics;
|
||||
bool m_autoKickDisabled;
|
||||
char gap_6e11[3];
|
||||
int m_stuckCharacter;
|
||||
EHANDLE m_stuckCharacter;
|
||||
char m_title[32];
|
||||
bool sentHUDScriptChecksum;
|
||||
bool m_bIsFullyConnected;
|
||||
@ -601,7 +602,7 @@ private:
|
||||
CTakeDamageInfo m_lastDeathInfo;
|
||||
char gap_6ebc[4];
|
||||
PlayerMelee_PlayerData m_melee;
|
||||
int m_lungeTargetEntity;
|
||||
EHANDLE m_lungeTargetEntity;
|
||||
bool m_isLungingToPosition;
|
||||
char gap_6efd[3];
|
||||
Vector3D m_lungeTargetPosition;
|
||||
@ -622,7 +623,7 @@ private:
|
||||
__int64 m_smartAmmoNextTarget;
|
||||
__int64 m_smartAmmoPrevTarget;
|
||||
float m_smartAmmoHighestLocksOnMeFractionValues[4];
|
||||
int m_smartAmmoHighestLocksOnMeEntities[4];
|
||||
EHANDLE m_smartAmmoHighestLocksOnMeEntities[4];
|
||||
float m_smartAmmoPreviousHighestLockOnMeFractionValue;
|
||||
float m_smartAmmoPendingHighestLocksOnMeFractionValues[4];
|
||||
char gap_6f94[4];
|
||||
@ -630,10 +631,10 @@ private:
|
||||
bool m_smartAmmoRemoveFromTargetList;
|
||||
char gap_6fb9[3];
|
||||
int m_delayedFlinchEvents;
|
||||
__int64 m_delayedFlinchEventCount;
|
||||
i64 m_delayedFlinchEventCount;
|
||||
char m_extraWeaponModNames[512];
|
||||
char m_extraWeaponModNamesArray[64];
|
||||
__int64 m_extraWeaponModNameCount;
|
||||
i64 m_extraWeaponModNameCount;
|
||||
char m_pPlayerAISquad[8];
|
||||
float m_flAreaCaptureScoreAccumulator;
|
||||
float m_flCapPointScoreRate;
|
||||
@ -666,11 +667,11 @@ private:
|
||||
float m_baseVelocityLastServerTime;
|
||||
Vector3D m_pushedThisFrame;
|
||||
Vector3D m_pushedThisSnapshotAccum;
|
||||
int m_pusher;
|
||||
EHANDLE m_pusher;
|
||||
float m_pusherTouchTime;
|
||||
float m_pusherUntouchTime;
|
||||
Vector3D m_originRelativeToPusher;
|
||||
int m_predictingEnts[4];
|
||||
EHANDLE m_predictingEnts[4];
|
||||
int m_predictingEntCount;
|
||||
float m_lastCommandCountWarnTime;
|
||||
Vector3D m_pushAwayFromTopAcceleration;
|
||||
@ -688,8 +689,8 @@ private:
|
||||
PredictableServerEvent m_predictableServerEvents[16];
|
||||
int m_predictableServerEventCount;
|
||||
int m_predictableServerEventAcked;
|
||||
int m_playerScriptNetDataGlobal;
|
||||
int m_playerScriptNetDataExclusive;
|
||||
EHANDLE m_playerScriptNetDataGlobal;
|
||||
EHANDLE m_playerScriptNetDataExclusive;
|
||||
int m_armorType;
|
||||
int m_helmetType;
|
||||
bool m_controllerModeActive;
|
||||
|
@ -52,7 +52,7 @@ class CPlayerLocalData
|
||||
float m_airSlowMoFrac;
|
||||
int predictableFlags;
|
||||
int m_bitsActiveDevices;
|
||||
int m_hSkyCamera;
|
||||
EHANDLE m_hSkyCamera;
|
||||
sky3dparams_t m_skybox3d;
|
||||
CFogParams m_fog;
|
||||
audioparams_t m_audio;
|
||||
@ -68,7 +68,7 @@ class CPlayerLocalData
|
||||
float m_meleePressTime;
|
||||
int m_meleeDisabledCounter;
|
||||
int m_meleeInputIndex;
|
||||
int lastAttacker;
|
||||
EHANDLE lastAttacker;
|
||||
int attackedCount;
|
||||
int m_trackedChildProjectileCount;
|
||||
bool m_oneHandedWeaponUsage;
|
||||
@ -80,7 +80,7 @@ class CPlayerLocalData
|
||||
float m_hotDropImpactTime;
|
||||
float m_outOfBoundsDeadTime;
|
||||
int m_objectiveIndex;
|
||||
int m_objectiveEntity;
|
||||
EHANDLE m_objectiveEntity;
|
||||
float m_objectiveEndTime;
|
||||
int m_cinematicEventFlags;
|
||||
bool m_forcedDialogueOnly;
|
||||
@ -120,9 +120,9 @@ class CPlayerLocalData
|
||||
Vector3D m_playerLocalGravityPoint;
|
||||
Vector3D m_playerLocalGravityLineStart;
|
||||
Vector3D m_playerLocalGravityLineEnd;
|
||||
int m_playerLocalGravityEntity;
|
||||
int m_playerLocalGravityLineStartEntity;
|
||||
int m_playerLocalGravityLineEndEntity;
|
||||
EHANDLE m_playerLocalGravityEntity;
|
||||
EHANDLE m_playerLocalGravityLineStartEntity;
|
||||
EHANDLE m_playerLocalGravityLineEndEntity;
|
||||
float m_playerFloatLookStartTime;
|
||||
float m_playerFloatLookEndTime;
|
||||
float m_wallrunLatestFloorHeight;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "mathlib/vector.h"
|
||||
#include "public/studio.h"
|
||||
#include "public/ihandleentity.h"
|
||||
#include "predictioncopy.h"
|
||||
|
||||
class CAnimationLayer
|
||||
{
|
||||
@ -26,7 +27,7 @@ struct PredictedAnimEventData
|
||||
float m_predictedAnimEventTimes[8];
|
||||
int m_predictedAnimEventIndices[8];
|
||||
int m_predictedAnimEventCount;
|
||||
int m_predictedAnimEventTarget;
|
||||
EHANDLE m_predictedAnimEventTarget;
|
||||
int m_predictedAnimEventSequence;
|
||||
int m_predictedAnimEventModel;
|
||||
float m_predictedAnimEventsReadyToFireTime;
|
||||
@ -57,7 +58,7 @@ struct AnimRelativeData
|
||||
struct Player_AnimViewEntityData
|
||||
{
|
||||
void* __vftable;
|
||||
int animViewEntityHandle;
|
||||
EHANDLE animViewEntityHandle;
|
||||
float animViewEntityAngleLerpInDuration;
|
||||
float animViewEntityOriginLerpInDuration;
|
||||
float animViewEntityLerpOutDuration;
|
||||
|
@ -10,7 +10,7 @@ struct PlayerMelee_PlayerData
|
||||
bool isSprintAttack;
|
||||
char gap_f[1];
|
||||
float attackStartTime;
|
||||
int attackHitEntity;
|
||||
EHANDLE attackHitEntity;
|
||||
float attackHitEntityTime;
|
||||
float attackLastHitNonWorldEntity;
|
||||
int scriptedState;
|
||||
|
@ -4,7 +4,7 @@
|
||||
struct Player_ViewOffsetEntityData
|
||||
{
|
||||
void* __vftable;
|
||||
int viewOffsetEntityHandle;
|
||||
EHANDLE viewOffsetEntityHandle;
|
||||
float lerpInDuration;
|
||||
float lerpOutDuration;
|
||||
bool stabilizePlayerEyeAngles;
|
||||
|
@ -26,8 +26,8 @@ class CFogParams
|
||||
float densityScale;
|
||||
float halfAngleDeg;
|
||||
float HDRColorScale;
|
||||
int distColor;
|
||||
int dirColor;
|
||||
color32 distColor;
|
||||
color32 dirColor;
|
||||
Vector3D direction;
|
||||
float minFadeTime;
|
||||
bool forceOntoSky;
|
||||
|
@ -21,8 +21,8 @@ struct GrappleData
|
||||
float m_grapplePullTime;
|
||||
float m_grappleAttachTime;
|
||||
float m_grappleDetachTime;
|
||||
int m_grappleMeleeTarget;
|
||||
int m_grappleAutoAimTarget;
|
||||
EHANDLE m_grappleMeleeTarget;
|
||||
EHANDLE m_grappleAutoAimTarget;
|
||||
bool m_grappleHasGoodVelocity;
|
||||
char gap_6d[3];
|
||||
float m_grappleLastGoodVelocityTime;
|
||||
|
@ -30,10 +30,10 @@ class CTakeDamageInfo
|
||||
Vector3D m_vecDamageForceDirection;
|
||||
Vector3D m_vecDamagePosition;
|
||||
Vector3D m_vecReportedPosition;
|
||||
int m_hInflictor;
|
||||
int m_hAttacker;
|
||||
int m_hWeapon;
|
||||
__int16 m_hWeaponFileInfo;
|
||||
EHANDLE m_hInflictor;
|
||||
EHANDLE m_hAttacker;
|
||||
EHANDLE m_hWeapon;
|
||||
short m_hWeaponFileInfo;
|
||||
bool m_forceKill;
|
||||
char gap_37[1];
|
||||
float m_flDamage;
|
||||
|
@ -22,10 +22,10 @@ public:
|
||||
|
||||
int playerEntityIndex;
|
||||
char gap_c[4];
|
||||
__int64 currentClass;
|
||||
__int64 requestedClass;
|
||||
__int64 onDeathClass;
|
||||
__int64 oldClass;
|
||||
i64 currentClass;
|
||||
i64 requestedClass;
|
||||
i64 onDeathClass;
|
||||
i64 oldClass;
|
||||
string_t netname;
|
||||
int fixangle;
|
||||
QAngle anglechange;
|
||||
|
Loading…
x
Reference in New Issue
Block a user