diff --git a/r5dev/public/iconvar.h b/r5dev/public/iconvar.h
index 2c271a69..47b09a79 100644
--- a/r5dev/public/iconvar.h
+++ b/r5dev/public/iconvar.h
@@ -50,7 +50,7 @@ class CCommand;
 
 #define FCVAR_NOT_CONNECTED          (1<<22)	// cvar cannot be changed by a client that is connected to a server
 #define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23)	// Indicates this cvar is read from the material system thread
-#define FCVAR_ARCHIVE_GAMECONSOLE    (1<<24)	// cvar written to config.cfg on the Xbox
+#define FCVAR_ARCHIVE_PLAYERPROFILE  (1<<24)	// cvar written to config.cfg on the Xbox
 
 #define FCVAR_SERVER_CAN_EXECUTE    (1<<28)	// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
 #define FCVAR_SERVER_CANNOT_QUERY   (1<<29)	// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
diff --git a/r5dev/tier1/cvar.cpp b/r5dev/tier1/cvar.cpp
index 3e65277b..3d094706 100644
--- a/r5dev/tier1/cvar.cpp
+++ b/r5dev/tier1/cvar.cpp
@@ -179,9 +179,9 @@ struct ConVarFlags_t
 
 static ConVarFlags_t g_ConVarFlags[] =
 {
-	//	CONVARFLAG( UNREGISTERED, "u" ),
+	CONVARFLAG(UNREGISTERED, "u" ),
 	CONVARFLAG(ARCHIVE, "a"),
-	CONVARFLAG(ARCHIVE_GAMECONSOLE, "ap"),
+	CONVARFLAG(ARCHIVE_PLAYERPROFILE, "ap"),
 	CONVARFLAG(SPONLY, "sp"),
 	CONVARFLAG(GAMEDLL, "sv"),
 	CONVARFLAG(CHEAT, "cheat"),
@@ -189,7 +189,7 @@ static ConVarFlags_t g_ConVarFlags[] =
 	CONVARFLAG(NOTIFY, "nf"),
 	CONVARFLAG(PROTECTED, "prot"),
 	CONVARFLAG(PRINTABLEONLY, "print"),
-	CONVARFLAG(UNLOGGED, "log"),
+	CONVARFLAG(UNLOGGED, "ulog"),
 	CONVARFLAG(NEVER_AS_STRING, "numeric"),
 	CONVARFLAG(REPLICATED, "rep"),
 	CONVARFLAG(DEMO, "demo"),