ImGui: fix server browser list clipper and pass filter bug

Filter results first before clipping them.
This commit is contained in:
Kawe Mazidjatari 2024-03-03 14:40:57 +01:00
parent 5de3738d0c
commit b2481247c0

View File

@ -257,15 +257,12 @@ void CBrowser::DrawBrowserPanel(void)
ImGui::TableHeadersRow();
g_ServerListManager.m_Mutex.lock();
vector<const NetGameServer_t*> filteredServers;
const int numServerItems = (int)g_ServerListManager.m_vServerList.size();
ImGuiListClipper clipper;
clipper.Begin(numServerItems);
while (clipper.Step())
{
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
// Filter the server list first before running it over the ImGui list
// clipper, if we do this within the clipper, clipper.Step() will fail
// as the calculation for the remainder will be off.
for (int i = 0; i < g_ServerListManager.m_vServerList.size(); i++)
{
const NetGameServer_t& server = g_ServerListManager.m_vServerList[i];
@ -273,13 +270,30 @@ void CBrowser::DrawBrowserPanel(void)
const char* pszHostMap = server.map.c_str();
const char* pszPlaylist = server.playlist.c_str();
char pszHostPort[32];
sprintf(pszHostPort, "%d", server.port);
if (m_serverBrowserTextFilter.PassFilter(pszHostName)
|| m_serverBrowserTextFilter.PassFilter(pszHostMap)
|| m_serverBrowserTextFilter.PassFilter(pszHostPort))
|| m_serverBrowserTextFilter.PassFilter(pszPlaylist))
{
filteredServers.push_back(&server);
}
}
ImGuiListClipper clipper;
clipper.Begin(static_cast<int>(filteredServers.size()));
while (clipper.Step())
{
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
const NetGameServer_t* const server = filteredServers[i];
const char* pszHostName = server->name.c_str();
const char* pszHostMap = server->map.c_str();
const char* pszPlaylist = server->playlist.c_str();
char pszHostPort[32];
sprintf(pszHostPort, "%d", server->port);
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostName);
@ -290,23 +304,23 @@ void CBrowser::DrawBrowserPanel(void)
ImGui::Text("%s", pszPlaylist);
ImGui::TableNextColumn();
ImGui::Text("%s", Format("%3d/%3d", server.numPlayers, server.maxPlayers).c_str());
ImGui::Text("%s", Format("%3d/%3d", server->numPlayers, server->maxPlayers).c_str());
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostPort);
ImGui::TableNextColumn();
string svConnectBtn = "Connect##";
svConnectBtn.append(server.name + server.address + server.map);
svConnectBtn.append(server->name + server->address + server->map);
if (ImGui::Button(svConnectBtn.c_str()))
{
g_ServerListManager.ConnectToServer(server.address, server.port, server.netKey);
}
g_ServerListManager.ConnectToServer(server->address, server->port, server->netKey);
}
}
}
filteredServers.clear();
g_ServerListManager.m_Mutex.unlock();
ImGui::EndTable();