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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Reorder registration order
Slight reorder, removed 'VStudioRenderContext' from dedicated.
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@ -440,6 +440,9 @@ void DetourRegister() // Register detour classes to be searched and hooked.
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REGISTER(VMaterialGlue);
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REGISTER(VShaderGlue);
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// Studio
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REGISTER(VStudioRenderContext);
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// VGui
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REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
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REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
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@ -460,6 +463,13 @@ void DetourRegister() // Register detour classes to be searched and hooked.
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#endif // !CLIENT_DLL
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// Engine/client
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REGISTER(VClient);
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#ifndef DEDICATED
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REGISTER(VClientState);
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REGISTER(VCL_Main);
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#endif // !DEDICATED
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// Squirrel
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REGISTER(VSqInit);
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REGISTER(VSqapi);
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@ -467,9 +477,6 @@ void DetourRegister() // Register detour classes to be searched and hooked.
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REGISTER(VSquirrelVM);
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REGISTER(VSqStdAux);
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// Studio
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REGISTER(VStudioRenderContext);
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// RTech
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REGISTER(V_RTechGame);
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REGISTER(V_RTechUtils);
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@ -480,13 +487,6 @@ void DetourRegister() // Register detour classes to be searched and hooked.
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REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
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#endif // !DEDICATED
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// Engine/client
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REGISTER(VClient);
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#ifndef DEDICATED
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REGISTER(VClientState);
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REGISTER(VCL_Main);
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#endif // !DEDICATED
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// Engine
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REGISTER(VTraceInit);
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REGISTER(VCommon);
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@ -31,7 +31,7 @@ class V_ViewRender : public IDetour
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{
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LogConAdr("CViewRender::`vftable'", g_pViewRender_VFTable.GetPtr());
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LogFunAdr("CViewRender::GetWorldMatrixForView", p_CViewRender_GetWorldMatrixForView.GetPtr());
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LogVarAdr("g_pViewRender", reinterpret_cast<uintptr_t>(g_pViewRender));
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LogVarAdr("g_ViewRender", reinterpret_cast<uintptr_t>(g_pViewRender));
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LogVarAdr("g_vecRenderOrigin", reinterpret_cast<uintptr_t>(g_vecRenderOrigin));
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LogVarAdr("g_vecRenderAngles", reinterpret_cast<uintptr_t>(g_vecRenderAngles));
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}
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@ -299,7 +299,6 @@
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<ClInclude Include="..\squirrel\sqstdaux.h" />
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<ClInclude Include="..\squirrel\sqtype.h" />
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<ClInclude Include="..\squirrel\sqvm.h" />
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<ClInclude Include="..\studiorender\studiorendercontext.h" />
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<ClInclude Include="..\thirdparty\detours\include\detours.h" />
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<ClInclude Include="..\thirdparty\detours\include\detver.h" />
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<ClInclude Include="..\thirdparty\detours\include\idetour.h" />
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@ -100,9 +100,6 @@
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<Filter Include="thirdparty\protobuf">
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<UniqueIdentifier>{9d1e327b-f385-4d84-82e0-918bc0bde704}</UniqueIdentifier>
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</Filter>
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<Filter Include="sdk\studiorender">
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<UniqueIdentifier>{4b7a81d6-0d85-4804-b2d7-88fe28a45844}</UniqueIdentifier>
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</Filter>
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<Filter Include="sdk\game">
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<UniqueIdentifier>{3e25ba44-6480-463a-8380-0709bf885bc8}</UniqueIdentifier>
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</Filter>
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@ -666,9 +663,6 @@
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<ClInclude Include="..\client\cdll_engine_int.h">
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<Filter>sdk\client</Filter>
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</ClInclude>
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<ClInclude Include="..\studiorender\studiorendercontext.h">
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<Filter>sdk\studiorender</Filter>
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</ClInclude>
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<ClInclude Include="..\game\server\fairfight_impl.h">
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<Filter>sdk\game\server</Filter>
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</ClInclude>
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