Create precompiled header for NavMesh Editor and restructure project filter

This commit is contained in:
Amos
2022-03-13 02:22:55 +01:00
parent bbf37b93c8
commit b3f064d009
27 changed files with 256 additions and 273 deletions

View File

@@ -0,0 +1,43 @@
#define _USE_MATH_DEFINES
#include <math.h>
#include <cmath>
#include <float.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdarg.h>
#ifdef WIN32
# include <io.h>
#else
# include <dirent.h>
# include <cstring>
#endif
#include <stdio.h>
#include <cstdio>
#include <iostream>
#include <fstream>
#include <set>
#include <vector>
#include <algorithm>
#include "thirdparty/sdl/include/SDL.h"
#include "thirdparty/sdl/include/SDL_syswm.h"
#include "thirdparty/sdl/include/SDL_opengl.h"
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
#endif
#ifdef WIN32
# define snprintf _snprintf
#endif
#include "NavEditor/Include/imgui.h"
#include "NavEditor/Include/imguiRenderGL.h"