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Create precompiled header for NavMesh Editor and restructure project filter
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43
r5dev/naveditor/include/Pch.h
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43
r5dev/naveditor/include/Pch.h
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <cmath>
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#include <float.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#ifdef WIN32
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# include <io.h>
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#else
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# include <dirent.h>
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# include <cstring>
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#endif
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#include <stdio.h>
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#include <cstdio>
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#include <iostream>
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#include <fstream>
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#include <set>
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#include <vector>
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#include <algorithm>
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#include "thirdparty/sdl/include/SDL.h"
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#include "thirdparty/sdl/include/SDL_syswm.h"
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#include "thirdparty/sdl/include/SDL_opengl.h"
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#ifdef __APPLE__
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# include <OpenGL/glu.h>
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#else
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# include <GL/glu.h>
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#endif
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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#include "NavEditor/Include/imgui.h"
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#include "NavEditor/Include/imguiRenderGL.h"
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