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Server: add traverse table count array for navmesh
Allows for quick lookups to check how many traverse tables a certain navmesh has.
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@ -30,11 +30,26 @@ inline const char* const g_navMeshNames[NAVMESH_COUNT] = {
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inline const char* NavMesh_GetNameForType(const NavMeshType_e navMeshType)
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{
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Assert(navMeshType >= 0 && navMeshType < NAVMESH_COUNT);
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Assert(navMeshType >= 0 && navMeshType < V_ARRAYSIZE(g_navMeshNames));
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return g_navMeshNames[navMeshType];
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}
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inline const int g_traverseAnimTypeSetTableIndices[ANIMTYPE_COUNT] = {
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inline const int g_navMeshTraverseTableCountIndicesPerType[NAVMESH_COUNT] = {
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// NAVMESH_SMALL supports the first 5 enumerants in TraverseAnimType_e
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5,
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// All other navmeshes support one each, counting from after the last one
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// supported by NAVMESH_SMALL
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1, 1, 1, 1
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};
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inline int NavMesh_GetTraversalTableCountForNavMeshType(const NavMeshType_e navMeshType)
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{
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Assert(navMeshType >= 0 && navMeshType < V_ARRAYSIZE(g_navMeshTraverseTableCountIndicesPerType));
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return g_navMeshTraverseTableCountIndicesPerType[navMeshType];
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}
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inline const int g_navMeshTraverseTableIndicesPerType[ANIMTYPE_COUNT] = {
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// NAVMESH_SMALL has 5 traversal tables, so each traverse anim type indexes
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// into its own.
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0, 0, 0, 0, 0,
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@ -46,8 +61,8 @@ inline const int g_traverseAnimTypeSetTableIndices[ANIMTYPE_COUNT] = {
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inline int NavMesh_GetTraversalTableIndexForAnimType(const TraverseAnimType_e animType)
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{
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Assert(animType >= 0 && animType < V_ARRAYSIZE(g_traverseAnimTypeSetTableIndices));
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return animType + g_traverseAnimTypeSetTableIndices[animType];
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Assert(animType >= 0 && animType < V_ARRAYSIZE(g_navMeshTraverseTableIndicesPerType));
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return animType + g_navMeshTraverseTableIndicesPerType[animType];
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}
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#endif // AI_NAVMESH_H
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