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Make FPU vector unsigned
Value must be unsigned to yield proper output.
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@ -323,7 +323,7 @@ void CCrashHandler::FormatAPU(const char* pszRegister, DWORD64 nContent)
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//-----------------------------------------------------------------------------
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void CCrashHandler::FormatFPU(const char* pszRegister, M128A* pxContent)
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{
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int nVec[4] =
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DWORD nVec[4] =
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{
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pxContent->Low & INT_MAX,
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pxContent->Low >> 32,
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