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Recast: increase cell height
32 seems to generate the nicest tessellation, way better and more consistent than the previous value.
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@ -255,7 +255,7 @@ void Editor::resetCommonSettings()
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#endif
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m_cellSize = 16.0f;
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m_cellHeight = 5.85f;
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m_cellHeight = 32.0f;
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m_traverseLinkDrawParams.dynamicOffset = m_traverseRayDynamicOffset;
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m_traverseLinkDrawParams.cellHeight = m_cellHeight;
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