Engine: add functions for getting build/platform strings

This commit is contained in:
Kawe Mazidjatari 2024-03-31 15:16:16 +02:00
parent c4a0c0d6c8
commit b7e61e4088
2 changed files with 22 additions and 0 deletions

View File

@ -114,6 +114,23 @@ int Sys_GetProcessUpTime(char* szBuffer)
return v_Sys_GetProcessUpTime(szBuffer); return v_Sys_GetProcessUpTime(szBuffer);
} }
//-----------------------------------------------------------------------------
// Purpose: Gets the build string of the game (defined in build.txt), if the file
// is absent, the changelist # will be returned instead
//-----------------------------------------------------------------------------
const char* Sys_GetBuildString(void)
{
return v_Sys_GetBuildString();
}
//-----------------------------------------------------------------------------
// Purpose: Gets the platform string
//-----------------------------------------------------------------------------
const char* Sys_GetPlatformString(void)
{
return "PC";
}
void VSys_Utils::Detour(const bool bAttach) const void VSys_Utils::Detour(const bool bAttach) const
{ {
DetourSetup(&v_Error, &_Error, bAttach); DetourSetup(&v_Error, &_Error, bAttach);

View File

@ -4,6 +4,7 @@
inline void(*v_Error)(const char* fmt, ...); inline void(*v_Error)(const char* fmt, ...);
inline void(*v_Warning)(int, const char* fmt, ...); inline void(*v_Warning)(int, const char* fmt, ...);
inline int(*v_Sys_GetProcessUpTime)(char* szBuffer); inline int(*v_Sys_GetProcessUpTime)(char* szBuffer);
inline const char* (*v_Sys_GetBuildString)(void);
#ifndef DEDICATED #ifndef DEDICATED
inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...); inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...);
#endif // !DEDICATED #endif // !DEDICATED
@ -11,6 +12,8 @@ inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...);
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
int Sys_GetProcessUpTime(char* szBuffer); int Sys_GetProcessUpTime(char* szBuffer);
const char* Sys_GetBuildString(void);
const char* Sys_GetPlatformString(void);
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
class VSys_Utils : public IDetour class VSys_Utils : public IDetour
@ -20,6 +23,7 @@ class VSys_Utils : public IDetour
LogFunAdr("Error", v_Error); LogFunAdr("Error", v_Error);
LogFunAdr("Warning", v_Warning); LogFunAdr("Warning", v_Warning);
LogFunAdr("Sys_GetProcessUpTime", v_Sys_GetProcessUpTime); LogFunAdr("Sys_GetProcessUpTime", v_Sys_GetProcessUpTime);
LogFunAdr("Sys_GetProcessUpTime", v_Sys_GetBuildString);
#ifndef DEDICATED #ifndef DEDICATED
LogFunAdr("Con_NPrintf", v_Con_NPrintf); LogFunAdr("Con_NPrintf", v_Con_NPrintf);
#endif // !DEDICATED #endif // !DEDICATED
@ -29,6 +33,7 @@ class VSys_Utils : public IDetour
g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8").GetPtr(v_Error); g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8").GetPtr(v_Error);
g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??").GetPtr(v_Warning); g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??").GetPtr(v_Warning);
g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??").GetPtr(v_Sys_GetProcessUpTime); g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??").GetPtr(v_Sys_GetProcessUpTime);
g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B E8").FollowNearCallSelf().GetPtr(v_Sys_GetBuildString);
#ifndef DEDICATED #ifndef DEDICATED
g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3").GetPtr(v_Con_NPrintf); g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3").GetPtr(v_Con_NPrintf);
#endif // !DEDICATED #endif // !DEDICATED