From b87d7bf1c336545a966119b280e4a815d54b327d Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 12 Sep 2023 17:13:12 +0200 Subject: [PATCH] More improvements to the comment Make a bit more sense. --- r5dev/engine/client/cl_main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/r5dev/engine/client/cl_main.cpp b/r5dev/engine/client/cl_main.cpp index b4e23f5a..5189633d 100644 --- a/r5dev/engine/client/cl_main.cpp +++ b/r5dev/engine/client/cl_main.cpp @@ -16,9 +16,9 @@ static float s_lastMovementCall = 0.0; static float s_LastFrameTime = 0.0; -// The game supports sending multiple movement frames in a single simulation -// tick, therefore, we need to track when the last call was, and make sure -// we only call the latency marker once per frame. +// The game supports sending multiple movement frames per simulation tick, +// therefore we need to track when the last call was, and make sure we only +// call these latency markers once per engine frame. static int s_LastMovementReflexFrame = -1; //-----------------------------------------------------------------------------