This commit is contained in:
Kawe Mazidjatari 2023-05-31 23:58:24 +02:00
parent 8e379457bf
commit b886014abd

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@ -306,13 +306,13 @@ void DebugDrawMark(const Vector3D& vOrigin, float flRadius, const vector<int>& v
// / \
// --> +x
//-----------------------------------------------------------------------------
void DrawStar(const Vector3D& vRrigin, float flRadius, bool bZBuffer)
void DrawStar(const Vector3D& vOrigin, float flRadius, bool bZBuffer)
{
Vector3D vForward;
for (int i = 0; i < 50; i++)
{
AngleVectors({ RandomFloat(0.f, 360.f), RandomFloat(0.f, 360.f), RandomFloat(0.f, 360.f) }, &vForward);
v_RenderLine(vRrigin, vRrigin + vForward * flRadius, Color(RandomInt(0, 255), RandomInt(0, 255), RandomInt(0, 255), 255), bZBuffer);
v_RenderLine(vOrigin, vOrigin + vForward * flRadius, Color(RandomInt(0, 255), RandomInt(0, 255), RandomInt(0, 255), 255), bZBuffer);
}
}