Add dedicated server engine library

Added to CMake projects.
This commit is contained in:
Kawe Mazidjatari 2023-05-13 17:48:00 +02:00
parent de02febdc0
commit b94a9dcd7c

View File

@ -1,5 +1,7 @@
cmake_minimum_required( VERSION 3.16 )
add_module( "lib" "engine" "vpc" ${FOLDER_CONTEXT} )
macro( add_engine_project PROJECT_NAME )
add_module( "lib" ${PROJECT_NAME} "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -18,11 +20,14 @@ add_sources( SOURCE_GROUP "Collision"
"traceinit.h"
)
if( ${PROJECT_NAME} STREQUAL "engine" )
add_sources( SOURCE_GROUP "Debug"
"debugoverlay.cpp"
"debugoverlay.h"
)
endif()
if( ${PROJECT_NAME} STREQUAL "engine" )
add_sources( SOURCE_GROUP "Render"
"gl_matsysiface.h"
"gl_model_private.h"
@ -35,6 +40,7 @@ add_sources( SOURCE_GROUP "Render"
"matsys_interface.cpp"
"matsys_interface.h"
)
endif()
add_sources( SOURCE_GROUP "Network"
"datablock.h"
@ -75,16 +81,21 @@ add_sources( SOURCE_GROUP "System"
"sys_dll2.h"
"sys_engine.cpp"
"sys_engine.h"
"sys_getmodes.cpp"
"sys_getmodes.h"
"sys_mainwind.cpp"
"sys_mainwind.h"
"sys_utils.cpp"
"sys_utils.h"
"sdk_dll.cpp"
"sdk_dll.h"
)
if( ${PROJECT_NAME} STREQUAL "engine" )
add_sources( SOURCE_GROUP "System"
"sys_getmodes.cpp"
"sys_getmodes.h"
"sys_mainwind.cpp"
"sys_mainwind.h"
)
endif()
add_sources( SOURCE_GROUP "Server"
"server/persistence.cpp"
"server/persistence.h"
@ -108,22 +119,29 @@ add_sources( SOURCE_GROUP "Client"
"client/cl_ents_parse.cpp"
"client/cl_ents_parse.h"
"client/cl_main.h"
"client/cl_rcon.cpp"
"client/cl_rcon.h"
"client/client.cpp"
"client/client.h"
)
if( ${PROJECT_NAME} STREQUAL "engine" )
add_sources( SOURCE_GROUP "Client" # Client only.
"client/clientstate.cpp"
"client/clientstate.h"
"client/cl_rcon.cpp"
"client/cl_rcon.h"
"client/vengineclient_impl.cpp"
"client/vengineclient_impl.h"
)
endif()
if( ${PROJECT_NAME} STREQUAL "engine" )
add_sources( SOURCE_GROUP "GameUI"
"${ENGINE_SOURCE_DIR}/gameui/IBrowser.cpp"
"${ENGINE_SOURCE_DIR}/gameui/IBrowser.h"
"${ENGINE_SOURCE_DIR}/gameui/IConsole.cpp"
"${ENGINE_SOURCE_DIR}/gameui/IConsole.h"
)
endif()
add_sources( SOURCE_GROUP "Launcher"
"${ENGINE_SOURCE_DIR}/launcher/launcher.cpp"
@ -168,3 +186,13 @@ add_sources( SOURCE_GROUP "Common"
)
end_sources()
if( ${PROJECT_NAME} STREQUAL "engine_ds" )
target_compile_definitions( ${PROJECT_NAME} PRIVATE
"DEDICATED"
)
endif()
endmacro()
add_engine_project( "engine" )
add_engine_project( "engine_ds" )