Revert change

These should call the 'flt4x' version of Rotate* instead.
This commit is contained in:
Kawe Mazidjatari 2023-04-01 22:37:12 +02:00
parent 7024ecc7d9
commit b9a16a6c1d

View File

@ -5241,14 +5241,18 @@ inline FourVectors minimum(const FourVectors& a, const FourVectors& b)
FORCEINLINE FourVectors RotateLeft(const FourVectors& src)
{
FourVectors ret = RotateLeft(src);
return ret;
FourVectors ret;
ret.x = RotateLeft(src.x);
ret.y = RotateLeft(src.y);
ret.z = RotateLeft(src.z);
}
FORCEINLINE FourVectors RotateRight(const FourVectors& src)
{
FourVectors ret = RotateRight(src);
return ret;
FourVectors ret;
ret.x = RotateRight(src.x);
ret.y = RotateRight(src.y);
ret.z = RotateRight(src.z);
}
FORCEINLINE FourVectors MaskedAssign(const bi32x4& ReplacementMask, const FourVectors& NewValue, const FourVectors& OldValue)
{