diff --git a/src/thirdparty/imgui/backends/imgui_impl_win32.cpp b/src/thirdparty/imgui/backends/imgui_impl_win32.cpp index 671f73e2..cf8bf052 100644 --- a/src/thirdparty/imgui/backends/imgui_impl_win32.cpp +++ b/src/thirdparty/imgui/backends/imgui_impl_win32.cpp @@ -28,7 +28,6 @@ #include #include "d3d11.h" -#include "windows/id3dx.h" // ImGui_ImplWin32_UpdateMouseCursor // Configuration flags to add in your imconfig.h file: //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant. @@ -219,10 +218,6 @@ void ImGui_ImplWin32_Shutdown() static bool ImGui_ImplWin32_UpdateMouseCursor() { - // This has to be done to prevent the mouse in-game from flickering when '::SetCursor(...)' is called. - if (!PanelsVisible()) - return false; - ImGuiIO& io = ImGui::GetIO(); if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) return false;