Add client build only to SDK (client.dll)

For future S4 debugging
This commit is contained in:
Kawe Mazidjatari 2022-03-23 23:05:43 +01:00
parent 7d9b125d93
commit bc3d42d0be
9 changed files with 1680 additions and 12 deletions

4
r5dev/ClientSDK.def Normal file
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@ -0,0 +1,4 @@
LIBRARY client
EXPORTS
DummyExport @1

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@ -35,8 +35,10 @@
#endif // !DEDICATED
#include "client/client.h"
#include "client/IVEngineClient.h"
#ifndef GAMECLIENTONLY
#include "server/server.h"
#include "server/IVEngineServer.h"
#endif // !GAMECLIENTONLY
#include "squirrel/sqinit.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqvm.h"
@ -52,7 +54,9 @@
#include "engine/net.h"
#include "engine/net_chan.h"
#include "engine/cl_main.h"
#ifndef GAMECLIENTONLY
#include "engine/sv_main.h"
#endif // !GAMECLIENTONLY
#include "engine/sys_dll.h"
#include "engine/sys_dll2.h"
#include "engine/sys_engine.h"
@ -63,6 +67,7 @@
#ifndef DEDICATED
#include "engine/debugoverlay.h"
#endif // !DEDICATED
#ifndef GAMECLIENTONLY
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"
#include "game/server/ai_networkmanager.h"
@ -71,6 +76,7 @@
#include "game/server/fairfight_impl.h"
#include "game/server/gameinterface.h"
#include "public/include/edict.h"
#endif // !GAMECLIENTONLY
#ifndef DEDICATED
#include "inputsystem/inputsystem.h"
#include "windows/id3dx.h"
@ -123,9 +129,9 @@ void Systems_Init()
CHLClient_Attach();
#endif // !DEDICATED
#ifdef GAMEDLL_S3
#if !defined(GAMECLIENTONLY) && defined (GAMEDLL_S3)
CServer_Attach(); // S1 and S2 CServer functions require work.
#endif // GAMEDLL_S3
#endif // !GAMECLIENTONLY && GAMEDLL_S3
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
#if defined (DEDICATED) || defined (GAMEDLL_S3)
@ -137,7 +143,11 @@ void Systems_Init()
ConCommand_Attach();
IConVar_Attach();
CKeyValueSystem_Attach();
#ifndef GAMECLIENTONLY
IVEngineServer_Attach();
#endif // !GAMECLIENTONLY
SQAPI_Attach();
SQVM_Attach();
@ -150,9 +160,11 @@ void Systems_Init()
HCVideoMode_Common_Attach();
//DebugOverlays_Attach();
#endif // !DEDICATED
#ifndef GAMECLIENTONLY
CAI_Utility_Attach();
CAI_NetworkManager_Attach();
#endif // !#ifndef GAMECLIENTONLY
// Patch instructions
RuntimePtc_Init();
@ -215,9 +227,9 @@ void Systems_Shutdown()
CHLClient_Detach();
#endif // !DEDICATED
#ifdef GAMEDLL_S3
#if !defined(GAMECLIENTONLY) && defined (GAMEDLL_S3)
CServer_Detach(); // S1 and S2 CServer functions require work.
#endif // GAMEDLL_S3
#endif // !GAMECLIENTONLY && GAMEDLL_S3
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
#if defined (DEDICATED) || defined (GAMEDLL_S3)
@ -229,7 +241,10 @@ void Systems_Shutdown()
ConCommand_Detach();
IConVar_Detach();
CKeyValueSystem_Detach();
#ifndef GAMECLIENTONLY
IVEngineServer_Detach();
#endif // !GAMECLIENTONLY
SQAPI_Detach();
SQVM_Detach();
@ -242,8 +257,11 @@ void Systems_Shutdown()
HCVideoMode_Common_Detach();
//DebugOverlays_Detach();
#endif // !DEDICATED
#ifndef GAMECLIENTONLY
CAI_Utility_Detach();
CAI_NetworkManager_Detach();
#endif // !GAMECLIENTONLY
// Commit the transaction
DetourTransactionCommit();

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@ -28,7 +28,9 @@
#include "client/IVEngineClient.h"
#include "networksystem/pylon.h"
#include "public/include/bansystem.h"
#ifndef GAMECLIENTONLY
#include "game/server/gameinterface.h"
#endif // !GAMECLIENTONLY
std::chrono::time_point<std::chrono::steady_clock> tpPylonStartClock = std::chrono::steady_clock::now();
std::chrono::time_point<std::chrono::steady_clock> tpBanListStartClock = std::chrono::steady_clock::now();
@ -60,7 +62,9 @@ FORCEINLINE void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
}
else
{
#ifndef GAMECLIENTONLY
*g_ServerAbortServer = true;
#endif // !GAMECLIENTONLY
do
{
Cbuf_Execute();
@ -211,7 +215,9 @@ FORCEINLINE void CHostState::GameShutDown(void)
g_bLevelResourceInitialized = false;
if (m_bActiveGame)
{
#ifndef GAMECLIENTONLY
g_pServerGameDLL->GameShutdown();
#endif // !GAMECLIENTONLY
m_bActiveGame = 0;
}
}
@ -302,7 +308,9 @@ FORCEINLINE void CHostState::State_ChangeLevelMP(void)
m_flShortFrameTime = 0.5; // Set frame time.
g_bLevelResourceInitialized = false;
#ifndef GAMECLIENTONLY
g_pServerGameDLL->LevelShutdown();
#endif // !GAMECLIENTONLY
if (CModelLoader_Map_IsValidFn(g_CModelLoader, m_levelName)) // Check if map is valid and if we can start a new game.
{
#ifndef DEDICATED

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@ -11,13 +11,12 @@
#include "mathlib/color.h"
#include "engine/sys_utils.h"
#include "engine/net_chan.h"
#ifndef GAMECLIENTONLY
#include "engine/baseclient.h"
#endif // !GAMECLIENTONLY
#ifdef DEDICATED
#include "engine/sv_rcon.h"
#endif // DEDICATED
#include "server/IVEngineServer.h"
#ifndef DEDICATED
#else // DEDICATED
#include "gameui/IConsole.h"
#endif // !DEDICATED
@ -135,6 +134,7 @@ void HNET_PrintFunc(const char* fmt, ...)
//-----------------------------------------------------------------------------
void NET_DisconnectClient(CClient* pClient, int nIndex, const char* szReason, uint8_t unk1, char unk2)
{
#ifndef GAMECLIENTONLY
if (!pClient) // Client valid?
{
return;
@ -154,6 +154,7 @@ void NET_DisconnectClient(CClient* pClient, int nIndex, const char* szReason, ui
pClient->GetNetChan() = nullptr; // Null netchan.
CBaseClient_Clear((std::int64_t)pClient); // Reset CClient instance for client.
g_bIsPersistenceVarSet[nIndex] = false; // Reset Persistence var.
#endif // !GAMECLIENTONLY
}
///////////////////////////////////////////////////////////////////////////////

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@ -60,6 +60,7 @@ IBrowser::IBrowser(void)
m_vszMapFileNameList.push_back(filename);
}
#ifndef GAMECLIENTONLY
static std::thread hostingServerRequestThread([this]()
{
while (true)
@ -70,6 +71,7 @@ IBrowser::IBrowser(void)
});
hostingServerRequestThread.detach();
#endif // !GAMECLIENTONLY
/* Obtain handle to module */
static HGLOBAL rcData = NULL;
@ -157,10 +159,12 @@ void IBrowser::CompMenu(void)
{
SetSection(eSection::SERVER_BROWSER);
}
#ifndef GAMECLIENTONLY
if (ImGui::TabItemButton("Host Server"))
{
SetSection(eSection::HOST_SERVER);
}
#endif // !GAMECLIENTONLY
if (ImGui::TabItemButton("Settings"))
{
SetSection(eSection::SETTINGS);
@ -331,6 +335,7 @@ void IBrowser::ConnectToServer(const std::string& svServer, const std::string& s
//-----------------------------------------------------------------------------
void IBrowser::LaunchServer(void)
{
#ifndef GAMECLIENTONLY
DevMsg(eDLL_T::ENGINE, "Starting Server with name '%s', map '%s' and playlist '%s'\n", m_Server.svServerName.c_str(), m_Server.svMapName.c_str(), m_Server.svPlaylist.c_str());
/*
@ -348,6 +353,7 @@ void IBrowser::LaunchServer(void)
std::stringstream cmd;
cmd << "map " << m_Server.svMapName;
ProcessCommand(cmd.str().c_str());
#endif // !GAMECLIENTONLY
}
//-----------------------------------------------------------------------------
@ -420,6 +426,7 @@ void IBrowser::HiddenServersModal(void)
//-----------------------------------------------------------------------------
void IBrowser::HostServerSection(void)
{
#ifndef GAMECLIENTONLY
static std::string svServerNameErr = "";
ImGui::InputTextWithHint("##ServerHost_ServerName", "Server Name (Required)", &m_Server.svServerName);
@ -570,6 +577,7 @@ void IBrowser::HostServerSection(void)
CKeyValueSystem_InitPlaylist(); // Re-Init playlist.
}
}
#endif // !GAMECLIENTONLY
}
//-----------------------------------------------------------------------------
@ -577,6 +585,7 @@ void IBrowser::HostServerSection(void)
//-----------------------------------------------------------------------------
void IBrowser::UpdateHostingStatus(void)
{
#ifndef GAMECLIENTONLY
if (!g_pHostState || !g_pCVar)
{
return;
@ -622,6 +631,7 @@ void IBrowser::UpdateHostingStatus(void)
default:
break;
}
#endif // !GAMECLIENTONLY
}
//-----------------------------------------------------------------------------
@ -629,6 +639,7 @@ void IBrowser::UpdateHostingStatus(void)
//-----------------------------------------------------------------------------
void IBrowser::SendHostingPostRequest(void)
{
#ifndef GAMECLIENTONLY
m_szHostToken = std::string();
DevMsg(eDLL_T::CLIENT, "Sending PostServerHost request\n");
bool result = g_pR5net->PostServerHost(m_szHostRequestMessage, m_szHostToken,
@ -663,6 +674,7 @@ void IBrowser::SendHostingPostRequest(void)
{
m_iv4HostRequestMessageColor = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
}
#endif // !GAMECLIENTONLY
}
//-----------------------------------------------------------------------------

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@ -0,0 +1,484 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
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<ClCompile Include="..\common\opcodes.cpp" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</CreateHotpatchableImage>
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<Link>
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File diff suppressed because it is too large Load Diff

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@ -445,7 +445,7 @@
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\r5apexsdkd64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
@ -487,7 +487,7 @@
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\r5apexsdkd64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>

View File

@ -34,7 +34,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzham", "r5dev\vproj\lib
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libdetours", "r5dev\vproj\libdetours.vcxproj", "{6DC4E2AF-1740-480B-A9E4-BA766BC6B58D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "thirdparty", "thirdparty", "{9D2825F8-4BEC-4D0A-B125-6390B554D519}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libraries", "libraries", "{9D2825F8-4BEC-4D0A-B125-6390B554D519}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libimgui", "r5dev\vproj\libimgui.vcxproj", "{AD7B43E9-2416-4B39-829E-D9D2071479B1}"
EndProject
@ -67,6 +67,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "naveditor", "r5dev\vproj\na
{6DC4E2AF-1740-480B-A9E4-BA766BC6B58D} = {6DC4E2AF-1740-480B-A9E4-BA766BC6B58D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clientsdk", "r5dev\vproj\clientsdk.vcxproj", "{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tools", "tools", "{3363D141-5FD1-4569-B1B0-EC59ABBA5FAC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -195,11 +199,21 @@ Global
{1942083A-03D9-4D76-B644-A3FA2A118A35}.Release|x64.Build.0 = Release|x64
{1942083A-03D9-4D76-B644-A3FA2A118A35}.Release|x86.ActiveCfg = Release|x64
{1942083A-03D9-4D76-B644-A3FA2A118A35}.Release|x86.Build.0 = Release|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Debug|x64.ActiveCfg = Debug|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Debug|x64.Build.0 = Debug|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Debug|x86.ActiveCfg = Debug|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Debug|x86.Build.0 = Debug|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Release|x64.ActiveCfg = Release|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Release|x64.Build.0 = Release|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Release|x86.ActiveCfg = Release|x64
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}.Release|x86.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{18F8C75E-3844-4AA6-AB93-980A08253519} = {3363D141-5FD1-4569-B1B0-EC59ABBA5FAC}
{9579B31F-CE24-4852-A941-CD1AD71E2248} = {3363D141-5FD1-4569-B1B0-EC59ABBA5FAC}
{B273A875-6618-49FE-8CA4-0B693BA264D5} = {2C6C4C79-2028-4165-8BA7-99EB6095A006}
{1CC6BF42-D20F-4599-8619-290AF5FB4034} = {9D2825F8-4BEC-4D0A-B125-6390B554D519}
{6DC4E2AF-1740-480B-A9E4-BA766BC6B58D} = {8814B724-617F-46D1-B29F-36C87F3472BF}
@ -213,6 +227,7 @@ Global
{31FB1B73-F4C5-414B-A27D-AB0DC194BC61} = {EB0E2713-EB72-4F68-B6CF-F076D68ECA40}
{0E701104-CD9A-45C0-8E32-3284DBDEAF5E} = {EB0E2713-EB72-4F68-B6CF-F076D68ECA40}
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {9D2825F8-4BEC-4D0A-B125-6390B554D519}
{1942083A-03D9-4D76-B644-A3FA2A118A35} = {3363D141-5FD1-4569-B1B0-EC59ABBA5FAC}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5E5FE02E-6BCE-4BAF-9948-C56476039C3C}