From bd9beaa33ad21d22e6b4fd222b0d22964264a59e Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Fri, 3 Jan 2025 22:36:31 +0100 Subject: [PATCH] Resource: improve assembly code formatting Don't use byte opcodes, and suffix hexadecimal values with 'h'. --- src/resource/patch/r5apex.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/resource/patch/r5apex.patch b/src/resource/patch/r5apex.patch index 3221c7ad..155a3725 100644 --- a/src/resource/patch/r5apex.patch +++ b/src/resource/patch/r5apex.patch @@ -58,7 +58,7 @@ // However, our engine has a working implementation of the GPU driven texture streaming system, and the correct thing // to do here is to not force anything, since our SDK will enable the GPU driven texture streaming system if an STBSP // file wasn't provided for the level. We turn the conditional jump to an unconditional jump here to skip this code. -0x3E0363: "EB 0F" +0x3E0363: "jmp 0Fh" ///////////////////////////// /////////////////////////////