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Add cvar for NVAPI frame limiter
Might be useful for someone.
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@ -22,6 +22,10 @@ ConVar* debug_draw_box_depth_test = nullptr;
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ConVar* developer = nullptr;
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ConVar* fps_max = nullptr;
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#ifndef DEDICATED
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ConVar* fps_max_gfx = nullptr;
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#endif // !DEDICATED
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ConVar* base_tickinterval_sp = nullptr;
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ConVar* base_tickinterval_mp = nullptr;
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@ -304,6 +308,7 @@ void ConVar_StaticInit(void)
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r_drawWorldMeshesDepthAtTheEnd = ConVar::StaticCreate("r_drawWorldMeshesDepthAtTheEnd", "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes (depth at the end).", false, 0.f, false, 0.f, nullptr, nullptr);
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#ifndef DEDICATED
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fps_max_gfx = ConVar::StaticCreate("fps_max_gfx", "0", FCVAR_RELEASE, "Frame rate limiter using NVIDIA Reflex Low Latency SDK.", true, 0.f, false, 0.f, nullptr, nullptr);
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gfx_nvnUseLowLatency = ConVar::StaticCreate("gfx_nvnUseLowLatency" , "1", FCVAR_RELEASE | FCVAR_ARCHIVE, "Enables NVIDIA Reflex Low Latency SDK." , false, 0.f, false, 0.f, nullptr, nullptr);
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gfx_nvnUseLowLatencyBoost = ConVar::StaticCreate("gfx_nvnUseLowLatencyBoost", "1", FCVAR_RELEASE | FCVAR_ARCHIVE, "Enables NVIDIA Reflex Low Latency Boost.", false, 0.f, false, 0.f, nullptr, nullptr);
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#endif // !DEDICATED
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@ -13,6 +13,10 @@ extern ConVar* debug_draw_box_depth_test;
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extern ConVar* developer;
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extern ConVar* fps_max;
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#ifndef DEDICATED
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extern ConVar* fps_max_gfx;
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#endif // !DEDICATED
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extern ConVar* base_tickinterval_sp;
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extern ConVar* base_tickinterval_mp;
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@ -173,14 +173,14 @@ bool CEngineAPI::MainLoop()
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#ifndef DEDICATED
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const bool bUseLowLatencyMode = gfx_nvnUseLowLatency->GetBool();
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const bool bUseLowLatencyBoost = gfx_nvnUseLowLatencyBoost->GetBool();
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//const float fpsMax = fps_max->GetFloat();
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const float fpsMax = fps_max_gfx->GetFloat();
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NV_SET_SLEEP_MODE_PARAMS_V1 params = {};
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params.version = NV_SET_SLEEP_MODE_PARAMS_VER1;
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params.bLowLatencyMode = bUseLowLatencyMode;
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params.bLowLatencyBoost = bUseLowLatencyMode && bUseLowLatencyBoost;
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params.minimumIntervalUs = 0;// /*!!!leaving this 0 results in better performance!!!*/ fpsMax > 0 ? (NvU32)((1000.0f / fpsMax) * 1000.0f) : 0;
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params.minimumIntervalUs = fpsMax > 0 ? (NvU32)((1000.0f / fpsMax) * 1000.0f) : 0;
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params.bUseMarkersToOptimize = false;
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NvAPI_Status status = NvAPI_D3D_SetSleepMode(*g_ppGameDevice, ¶ms);
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