diff --git a/r5dev/engine/client/cl_main.cpp b/r5dev/engine/client/cl_main.cpp index 207ef612..b4e23f5a 100644 --- a/r5dev/engine/client/cl_main.cpp +++ b/r5dev/engine/client/cl_main.cpp @@ -17,7 +17,7 @@ static float s_lastMovementCall = 0.0; static float s_LastFrameTime = 0.0; // The game supports sending multiple movement frames in a single simulation -// frame, therefore, we need to track when the last call was, and make sure +// tick, therefore, we need to track when the last call was, and make sure // we only call the latency marker once per frame. static int s_LastMovementReflexFrame = -1;