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Server: add AI Hull enumeration
All AI hulls of the game
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@ -71,6 +71,7 @@ add_sources( SOURCE_GROUP "AI"
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"server/ai_networkmanager.cpp"
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"server/ai_networkmanager.h"
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"server/ai_node.h"
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"server/ai_hull.h"
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"server/ai_utility.cpp"
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"server/ai_utility.h"
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"server/detour_impl.h"
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27
src/game/server/ai_hull.h
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27
src/game/server/ai_hull.h
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@ -0,0 +1,27 @@
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//=============================================================================//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_HULL_H
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#define AI_HULL_H
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//=========================================================
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// Link Properties. These hulls must correspond to the hulls
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// in AI_Hull.cpp!
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//=========================================================
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enum Hull_t
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{
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HULL_HUMAN,
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HULL_MEDIUM,
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HULL_FLYING_VEHICLE,
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HULL_SMALL,
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HULL_TITAN,
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HULL_GOLIATH,
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HULL_PROWLER,
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//--------------------------------------------
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NUM_HULLS, // Confirmed, see [r5apex_ds + CB2765]
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HULL_NONE = -1 // No Hull (appears after num hulls as we don't want to count it)
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};
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#endif // AI_HULL_H
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