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Improve CAnimationLayer
Field 'm_animationLayerOwner' is CBaseEntity*.
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@ -1,6 +1,7 @@
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "mathlib/vector.h"
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#include "public/baseentity.h"
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class CAnimationLayer
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{
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@ -15,7 +16,7 @@ class CAnimationLayer
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int m_nPriority;
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float m_flLastEventCheck;
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char gap_24[4];
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void* m_animationLayerOwner;
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CBaseEntity* m_animationLayerOwner;
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};
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struct __declspec(align(8)) PredictedAnimEventData
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