Engine: enforce type name consistency on runtime pak symbols

Make it consistent with the rest of the code base.
This commit is contained in:
Kawe Mazidjatari 2025-02-03 14:06:45 +01:00
parent 72cbe5bc63
commit c4bf79376e
2 changed files with 36 additions and 36 deletions

View File

@ -31,13 +31,13 @@
CUtlVector<CUtlString> g_InstalledMaps;
CFmtStrN<MAX_MAP_NAME> s_CurrentLevelName;
static CustomPakData_t s_customPakData;
static CustomPakData_s s_customPakData;
static KeyValues* s_pLevelSetKV = nullptr;
//-----------------------------------------------------------------------------
// Purpose: load a custom pak and add it to the list
//-----------------------------------------------------------------------------
PakHandle_t CustomPakData_t::LoadAndAddPak(const char* const pakFile)
PakHandle_t CustomPakData_s::LoadAndAddPak(const char* const pakFile)
{
if (numHandles >= MAX_CUSTOM_PAKS)
{
@ -60,7 +60,7 @@ PakHandle_t CustomPakData_t::LoadAndAddPak(const char* const pakFile)
// NOTE : the array must be kept contiguous; this means that the last pak in
// the array should always be unloaded fist!
//-----------------------------------------------------------------------------
void CustomPakData_t::UnloadAndRemovePak(const int index)
void CustomPakData_s::UnloadAndRemovePak(const int index)
{
const PakHandle_t pakId = handles[index];
assert(pakId != PAK_INVALID_HANDLE); // invalid handles should not be inserted
@ -75,12 +75,12 @@ void CustomPakData_t::UnloadAndRemovePak(const int index)
// Purpose: preload a custom pak; this keeps it available throughout the
// duration of the process, unless manually removed by user.
//-----------------------------------------------------------------------------
PakHandle_t CustomPakData_t::PreloadAndAddPak(const char* const pakFile)
PakHandle_t CustomPakData_s::PreloadAndAddPak(const char* const pakFile)
{
// this must never be called after a non-preloaded pak has been added!
// preloaded paks must always appear before custom user requested paks
// due to the unload order: user-requested -> preloaded -> sdk -> core.
assert(handles[CustomPakData_t::PAK_TYPE_COUNT+numPreload] == PAK_INVALID_HANDLE);
assert(handles[CustomPakData_s::PAK_TYPE_COUNT+numPreload] == PAK_INVALID_HANDLE);
const PakHandle_t pakId = LoadAndAddPak(pakFile);
@ -93,7 +93,7 @@ PakHandle_t CustomPakData_t::PreloadAndAddPak(const char* const pakFile)
//-----------------------------------------------------------------------------
// Purpose: unloads all non-preloaded custom pak handles
//-----------------------------------------------------------------------------
void CustomPakData_t::UnloadAndRemoveNonPreloaded()
void CustomPakData_s::UnloadAndRemoveNonPreloaded()
{
// Preloaded paks should not be unloaded here, but only right before sdk /
// engine paks are unloaded. Only unload user requested and level settings
@ -103,7 +103,7 @@ void CustomPakData_t::UnloadAndRemoveNonPreloaded()
// that of the newer pak. If we remove the newer pak, the engine will try
// and revert the asset to its original state. However we asynchronously
// unload everything on a single FIFO lock so this is undefined behavior.
for (int i = CustomPakData_t::PAK_TYPE_COUNT+numPreload, n = numHandles; i < n; i++)
for (int i = CustomPakData_s::PAK_TYPE_COUNT+numPreload, n = numHandles; i < n; i++)
{
UnloadAndRemovePak(i);
}
@ -112,11 +112,11 @@ void CustomPakData_t::UnloadAndRemoveNonPreloaded()
//-----------------------------------------------------------------------------
// Purpose: unloads all preloaded custom pak handles
//-----------------------------------------------------------------------------
void CustomPakData_t::UnloadAndRemovePreloaded()
void CustomPakData_s::UnloadAndRemovePreloaded()
{
for (int i = 0, n = numPreload; i < n; i++)
{
UnloadAndRemovePak(CustomPakData_t::PAK_TYPE_COUNT + i);
UnloadAndRemovePak(CustomPakData_s::PAK_TYPE_COUNT + i);
numPreload--;
}
}
@ -124,7 +124,7 @@ void CustomPakData_t::UnloadAndRemovePreloaded()
//-----------------------------------------------------------------------------
// Purpose: loads the base SDK pak file by type
//-----------------------------------------------------------------------------
PakHandle_t CustomPakData_t::LoadBasePak(const char* const pakFile, const EPakType type)
PakHandle_t CustomPakData_s::LoadBasePak(const char* const pakFile, const PakType_e type)
{
const PakHandle_t pakId = g_pakLoadApi->LoadAsync(pakFile, AlignedMemAlloc(), 4, 0);
@ -138,7 +138,7 @@ PakHandle_t CustomPakData_t::LoadBasePak(const char* const pakFile, const EPakTy
//-----------------------------------------------------------------------------
// Purpose: unload the SDK base pak file by type
//-----------------------------------------------------------------------------
void CustomPakData_t::UnloadBasePak(const EPakType type)
void CustomPakData_s::UnloadBasePak(const PakType_e type)
{
const PakHandle_t pakId = handles[type];
@ -274,11 +274,11 @@ void Mod_QueuedPakCacheFrame()
const int numToProcess = startIndex;
if (startIndex <= CommonPakData_t::PAK_TYPE_LEVEL)
if (startIndex <= CommonPakData_s::PAK_TYPE_LEVEL)
{
bool keepLoaded = false;
int numLeftToProcess = 4;
CommonPakData_t* data = &g_commonPakData[4];
CommonPakData_s* data = &g_commonPakData[4];
do
{
@ -307,17 +307,17 @@ void Mod_QueuedPakCacheFrame()
switch (numLeftToProcess)
{
#ifndef DEDICATED
case CommonPakData_t::PAK_TYPE_UI_GM:
s_customPakData.UnloadBasePak(CustomPakData_t::PAK_TYPE_UI_SDK);
case CommonPakData_s::PakType_e::PAK_TYPE_UI_GM:
s_customPakData.UnloadBasePak(CustomPakData_s::PakType_e::PAK_TYPE_UI_SDK);
break;
#endif // !DEDICATED
case CommonPakData_t::PAK_TYPE_COMMON:
case CommonPakData_s::PakType_e::PAK_TYPE_COMMON:
g_StudioMdlFallbackHandler.Clear();
break;
case CommonPakData_t::PAK_TYPE_COMMON_GM:
s_customPakData.UnloadBasePak(CustomPakData_t::PAK_TYPE_COMMON_SDK);
case CommonPakData_s::PakType_e::PAK_TYPE_COMMON_GM:
s_customPakData.UnloadBasePak(CustomPakData_s::PakType_e::PAK_TYPE_COMMON_SDK);
break;
default:
@ -326,7 +326,7 @@ void Mod_QueuedPakCacheFrame()
g_pakLoadApi->UnloadAsync(data->pakId);
if (numLeftToProcess == CommonPakData_t::PAK_TYPE_LEVEL)
if (numLeftToProcess == CommonPakData_s::PakType_e::PAK_TYPE_LEVEL)
{
Mod_UnloadLevelPaks(); // Unload mod pak files.
@ -337,7 +337,7 @@ void Mod_QueuedPakCacheFrame()
s_pLevelSetKV = nullptr;
}
}
else if (numLeftToProcess == CommonPakData_t::PAK_TYPE_LOBBY)
else if (numLeftToProcess == CommonPakData_s::PakType_e::PAK_TYPE_LOBBY)
{
Mod_UnloadPreloadedPaks();
s_customPakData.basePaksLoaded = false;
@ -358,7 +358,7 @@ void Mod_QueuedPakCacheFrame()
}
*g_pPakPrecacheJobFinished = true;
CommonPakData_t* commonData = g_commonPakData;
CommonPakData_s* commonData = g_commonPakData;
int it = 0;
@ -438,7 +438,7 @@ void Mod_QueuedPakCacheFrame()
}
}
if (it == CommonPakData_t::PAK_TYPE_LOBBY)
if (it == CommonPakData_s::PakType_e::PAK_TYPE_LOBBY)
{
Mod_PreloadPaks();
s_customPakData.basePaksLoaded = true;
@ -453,11 +453,11 @@ void Mod_QueuedPakCacheFrame()
commonData->pakId = g_pakLoadApi->LoadAsync(name, AlignedMemAlloc(), 4, 0);
#ifndef DEDICATED
if (it == CommonPakData_t::PAK_TYPE_UI_GM)
s_customPakData.LoadBasePak("ui_sdk.rpak", CustomPakData_t::PAK_TYPE_UI_SDK);
if (it == CommonPakData_s::PakType_e::PAK_TYPE_UI_GM)
s_customPakData.LoadBasePak("ui_sdk.rpak", CustomPakData_s::PakType_e::PAK_TYPE_UI_SDK);
#endif // !DEDICATED
if (it == CommonPakData_t::PAK_TYPE_COMMON_GM)
s_customPakData.LoadBasePak("common_sdk.rpak", CustomPakData_t::PAK_TYPE_COMMON_SDK);
if (it == CommonPakData_s::PakType_e::PAK_TYPE_COMMON_GM)
s_customPakData.LoadBasePak("common_sdk.rpak", CustomPakData_s::PakType_e::PAK_TYPE_COMMON_SDK);
CHECK_FOR_FAILURE:

View File

@ -12,9 +12,9 @@ class KeyValues;
// loads for a level, this is used for load/unload management during level
// changes or engine shutdown
//-----------------------------------------------------------------------------
struct CommonPakData_t
struct CommonPakData_s
{
enum EPakType
enum PakType_e
{
// the UI pak assigned to the current gamemode (range in GameMode_t)
PAK_TYPE_UI_GM = 0,
@ -32,7 +32,7 @@ struct CommonPakData_t
PAK_TYPE_COUNT
};
CommonPakData_t()
CommonPakData_s()
{
Reset();
}
@ -62,9 +62,9 @@ struct CommonPakData_t
// loaded with the settings KV for that level, these paks are loaded after the
// common paks are loaded, but unloaded before the common paks are unloaded
//-----------------------------------------------------------------------------
struct CustomPakData_t
struct CustomPakData_s
{
enum EPakType
enum PakType_e
{
// the pak that loads after CommonPakData_t::PAK_TYPE_UI_GM has loaded, and
// unloads before CommonPakData_t::PAK_TYPE_UI_GM gets unloaded
@ -83,10 +83,10 @@ struct CustomPakData_t
// the absolute max number of custom paks, note that the engine's limit
// could still be reached before this number as game scripts and other
// code still loads paks such as gladiator cards or load screens
MAX_CUSTOM_PAKS = (PAK_MAX_LOADED_PAKS - CommonPakData_t::PAK_TYPE_COUNT)
MAX_CUSTOM_PAKS = (PAK_MAX_LOADED_PAKS - CommonPakData_s::PAK_TYPE_COUNT)
};
CustomPakData_t()
CustomPakData_s()
{
for (size_t i = 0; i < V_ARRAYSIZE(handles); i++)
{
@ -107,8 +107,8 @@ struct CustomPakData_t
void UnloadAndRemoveNonPreloaded();
void UnloadAndRemovePreloaded();
PakHandle_t LoadBasePak(const char* const pakFile, const EPakType type);
void UnloadBasePak(const EPakType type);
PakHandle_t LoadBasePak(const char* const pakFile, const PakType_e type);
void UnloadBasePak(const PakType_e type);
private:
void UnloadAndRemovePak(const int index);
@ -128,7 +128,7 @@ public:
};
// array size = CommonPakData_t::PAK_TYPE_COUNT
inline CommonPakData_t* g_commonPakData;
inline CommonPakData_s* g_commonPakData;
inline void(*v_Mod_LoadPakForMap)(const char* szLevelName);
inline void(*v_Mod_QueuedPakCacheFrame)(void);