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https://github.com/Mauler125/r5sdk.git
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Add option for GameDLL version and source directory
Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
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@ -6,13 +6,13 @@ include( "r5dev/cmake/Macros.cmake" )
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include( "r5dev/cmake/Options.cmake" )
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initial_setup()
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define_compiler_variables()
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setup_build_configurations()
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define_compiler_variables()
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apply_project_settings()
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include_directories( ${ENGINE_SOURCE_DIR} )
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include_directories( ${ENGINE_SOURCE_DIR}/public )
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include_directories( ${ENGINE_SOURCE_DIR}/thirdparty )
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include_directories( "${ENGINE_SOURCE_DIR}" )
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include_directories( "${ENGINE_SOURCE_DIR}/public" )
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include_directories( "${ENGINE_SOURCE_DIR}/thirdparty" )
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# Include the subdirectories that contain the individual projects
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add_subdirectory( ${ENGINE_SOURCE_DIR} )
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add_subdirectory( "${ENGINE_SOURCE_DIR}" )
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@ -5,8 +5,11 @@ macro( initial_setup )
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set( CMAKE_CXX_STANDARD 17 )
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set( CMAKE_CXX_STANDARD_REQUIRED True )
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set( ENGINE_SOURCE_DIR ${CMAKE_SOURCE_DIR}/r5dev )
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set( GLOBAL_PCH ${ENGINE_SOURCE_DIR}/core/stdafx.h ) # Global precompiled header shared among all libraries
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set(ENGINE_SOURCE_DIR "${CMAKE_SOURCE_DIR}/r5dev" CACHE PATH "Engine source directory")
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set( GLOBAL_PCH
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"${ENGINE_SOURCE_DIR}/core/stdafx.h"
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) # Global precompiled header shared among all libraries
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set_property( GLOBAL PROPERTY USE_FOLDERS ON ) # Use filters
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endmacro()
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@ -12,12 +12,21 @@ macro( apply_project_settings )
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$<$<CXX_COMPILER_ID:MSVC>:/DUNICODE>
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)
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set( GAMEDLL_OPTION "GAMEDLL_S3" CACHE STRING "Game DLL version" )
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set_property( CACHE GAMEDLL_OPTION PROPERTY STRINGS
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"GAMEDLL_S0"
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"GAMEDLL_S1"
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"GAMEDLL_S2"
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"GAMEDLL_S3"
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)
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# Set common defines
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add_compile_definitions(
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"_CRT_SECURE_NO_WARNINGS"
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"SPDLOG_COMPILED_LIB"
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"SPDLOG_NO_EXCEPTIONS"
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"CURL_STATICLIB"
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"${GAMEDLL_OPTION}"
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)
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# Set settings for Debug configuration
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@ -4,10 +4,11 @@
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* _basetypes
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*-----------------------------------------------------------------------------*/
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// These are set from CMake now.
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//#define GAMEDLL_S0 /*[r]*/
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//#define GAMEDLL_S1 /*[r]*/
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//#define GAMEDLL_S2 /*[i]*/
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#define GAMEDLL_S3 /*[r]*/
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//#define GAMEDLL_S3 /*[r]*/
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//#define GAMEDLL_S4 /*[i]*/
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//#define GAMEDLL_S5 /*[i]*/
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//#define GAMEDLL_S7 /*[i]*/
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