From c523d138640bd6fdaede028152f3a72a4d5aa319 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sat, 17 Sep 2022 20:33:45 +0200 Subject: [PATCH] Remove FCVAR_CHEAT flag from 'net_tracePayload' Flag is useless; allow dumping traffic at all times for static analysis (if launched as dev). --- r5dev/tier1/IConVar.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/r5dev/tier1/IConVar.cpp b/r5dev/tier1/IConVar.cpp index d429d794..b14bbb8c 100644 --- a/r5dev/tier1/IConVar.cpp +++ b/r5dev/tier1/IConVar.cpp @@ -200,9 +200,9 @@ void ConVar::Init(void) const sq_showvmwarning = ConVar::Create("sq_showvmwarning" , "0", FCVAR_RELEASE, "Prints the VM warning output to the console.", false, 0.f, false, 0.f, nullptr, "1 = Log to file. 2 = 1 + log to game console and overhead console."); //------------------------------------------------------------------------- // NETCHANNEL | - net_tracePayload = ConVar::Create("net_tracePayload" , "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT , "Log the payload of the send/recv datagram to a file on the disk.", false, 0.f, false, 0.f, nullptr, nullptr); - net_encryptionEnable = ConVar::Create("net_encryptionEnable" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED , "Use AES encryption on game packets.", false, 0.f, false, 0.f, nullptr, nullptr); - net_useRandomKey = ConVar::Create("net_useRandomKey" , "1" , FCVAR_RELEASE , "Use random AES encryption key for game packets.", false, 0.f, false, 0.f, &NET_UseRandomKeyChanged_f, nullptr); + net_tracePayload = ConVar::Create("net_tracePayload" , "0", FCVAR_DEVELOPMENTONLY , "Log the payload of the send/recv datagram to a file on the disk.", false, 0.f, false, 0.f, nullptr, nullptr); + net_encryptionEnable = ConVar::Create("net_encryptionEnable" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED , "Use AES encryption on game packets.", false, 0.f, false, 0.f, nullptr, nullptr); + net_useRandomKey = ConVar::Create("net_useRandomKey" , "1" , FCVAR_RELEASE , "Use random AES encryption key for game packets.", false, 0.f, false, 0.f, &NET_UseRandomKeyChanged_f, nullptr); //------------------------------------------------------------------------- // NETWORKSYSTEM | pylon_matchmaking_hostname = ConVar::Create("pylon_matchmaking_hostname", "ms.r5reloaded.com", FCVAR_RELEASE , "Holds the pylon matchmaking hostname.", false, 0.f, false, 0.f, &MP_HostName_Changed_f, nullptr);