diff --git a/README.md b/README.md index 181e00dc..14603d62 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # apex -APEX Legends / R5 Local Engine Server research +APEX Legends / R5 Server Engine research * detours-based Visual Studio project for hooking the game engine @@ -9,11 +9,9 @@ APEX Legends / R5 Local Engine Server research to use the vs project / engine hooking, here are some basic instructions 1. build the solution - * or get the binaries from the `v0.1-alpha.zip` on the releases page of this repo + * or get the binaries from the releases page of this repo 2. copy `r5dev.dll` and `r5launcher.exe` to the apex game folder 3. copy the unpacked version of `r5apex.exe` over the original in your game folder 4. run `r5launcher.exe` -the game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the in-memory VPK structures. - -In the future we should probably look over the source engine GameDLL/Engine interfaces (IVEngineServer, IVEngineClient) etc. \ No newline at end of file +the game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.