From c8c321e92442ced561542a1f5d53f5e0ee86fcf1 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sun, 26 Jan 2025 11:55:36 +0100 Subject: [PATCH] Server: use dedicated types for nucleus ID This isn't a bug fix but a style fix as we should use NucleusID_t for anything that is a nucleus ID. This type is also of uint64. --- src/engine/server/server.cpp | 2 +- src/engine/server/server.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index e4b3c687..4e3809b6 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -116,7 +116,7 @@ CClient* CServer::ConnectClient(CServer* pServer, user_creds_s* pChallenge) return nullptr; char* pszPersonaName = pChallenge->personaName; - uint64_t nNucleusID = pChallenge->personaId; + NucleusID_t nNucleusID = pChallenge->personaId; char pszAddresBuffer[128]; // Render the client's address. pChallenge->netAdr.ToString(pszAddresBuffer, sizeof(pszAddresBuffer), true); diff --git a/src/engine/server/server.h b/src/engine/server/server.h index ffbb1fac..fd9c657e 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -23,7 +23,7 @@ struct user_creds_s int32_t protocolVer; int32_t challenge; uint32_t reservation; - uint64_t personaId; + NucleusID_t personaId; char* personaName; };