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Set plugin stack reserve size
Set it to that of the game exe.
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@ -19,4 +19,8 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
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"liblzham"
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"protocol_pb"
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"Rpcrt4.lib"
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)
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)
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target_link_options( ${PROJECT_NAME} PRIVATE
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"/STACK:8000000" # Match game executable stack reserve size
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)
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