Improve readability for DebugDrawHemiSphere angle math

This commit is contained in:
Kawe Mazidjatari 2022-07-12 15:06:44 +02:00
parent 0496d5d66b
commit c9c002d27a

View File

@ -182,7 +182,7 @@ void DebugDrawHemiSphere(const Vector3D& vOrigin, const QAngle& vAngles, const V
for (int i = 0; i < (nSegments + 1); i++)
{
AngleCompose(vAngles, { -flDegrees * i, 0, 0 }, vComposed[0]);
AngleCompose(vAngles, { flDegrees * i - 180, 0, 0 }, vComposed[0]);
AngleCompose(vAngles, { 0, flDegrees * i - 90, 0 }, vComposed[1]);
AngleCompose(vAngles, { flDegrees * i + 180, 90, 0 }, vComposed[2]);
AngleCompose(vAngles, { 0, flDegrees * i + 90, 0 }, vComposed[3]);