diff --git a/r5dev/vphysics/physics_collide.cpp b/r5dev/vphysics/physics_collide.cpp
index be0afa4c..bf51eb19 100644
--- a/r5dev/vphysics/physics_collide.cpp
+++ b/r5dev/vphysics/physics_collide.cpp
@@ -9,42 +9,3 @@
 #include "mathlib/mathlib.h"
 
 //-----------------------------------------------------------------------------
-// Purpose: Calculate the volume of a tetrahedron with these vertices
-// Input  : p0 - points of tetrahedron
-//			p1 - 
-//			p2 - 
-//			p3 - 
-// Output : float (volume in units^3)
-//-----------------------------------------------------------------------------
-static float TetrahedronVolume(const Vector3D& p0, const Vector3D& p1, const Vector3D& p2, const Vector3D& p3)
-{
-	Vector3D a, b, c, cross;
-	float volume = 1.0f / 6.0f;
-
-	a = p1 - p0;
-	b = p2 - p0;
-	c = p3 - p0;
-	cross = CrossProduct(b, c);
-
-	volume *= DotProduct(a, cross);
-	if (volume < 0)
-		return -volume;
-	return volume;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Calculate a triangle area with these vertices
-// Input  : p0 - points of tetrahedron
-//			p1 - 
-//			p2 - 
-// Output : float (area)
-//-----------------------------------------------------------------------------
-static float TriangleArea(const Vector3D& p0, const Vector3D& p1, const Vector3D& p2)
-{
-	Vector3D e0 = p1 - p0;
-	Vector3D e1 = p2 - p0;
-	Vector3D cross;
-
-	CrossProduct(e0, e1, cross);
-	return 0.5f * cross.Length();
-}