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Game: fixup types in CPlayerState
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@ -25,20 +25,20 @@ public:
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__int64 requestedClass;
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__int64 requestedClass;
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__int64 onDeathClass;
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__int64 onDeathClass;
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__int64 oldClass;
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__int64 oldClass;
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__int64 netname;
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string_t netname;
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int fixangle;
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int fixangle;
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Vector3D anglechange;
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QAngle anglechange;
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int index;
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int index;
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Vector3D forceWorldViewAngle;
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QAngle forceWorldViewAngle;
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int forceWorldViewAngleUntilTick;
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int forceWorldViewAngleUntilTick;
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bool replay;
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bool replay;
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char gap_5d[3];
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char gap_5d[3];
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int lastPlayerView_tickcount;
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int lastPlayerView_tickcount;
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Vector3D lastPlayerView_origin;
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Vector3D lastPlayerView_origin;
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Vector3D lastPlayerView_angle;
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QAngle lastPlayerView_angle;
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bool deadflag;
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bool deadflag;
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char gap_7d[3];
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char gap_7d[3];
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Vector3D m_localViewAngles;
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QAngle m_localViewAngles;
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};
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};
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#endif // PLAYERSTATE_H
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#endif // PLAYERSTATE_H
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