Game: fixup types in CPlayerState

This commit is contained in:
Kawe Mazidjatari 2024-04-12 01:20:06 +02:00
parent 33564c7351
commit cdaf4f1b76

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@ -25,20 +25,20 @@ public:
__int64 requestedClass; __int64 requestedClass;
__int64 onDeathClass; __int64 onDeathClass;
__int64 oldClass; __int64 oldClass;
__int64 netname; string_t netname;
int fixangle; int fixangle;
Vector3D anglechange; QAngle anglechange;
int index; int index;
Vector3D forceWorldViewAngle; QAngle forceWorldViewAngle;
int forceWorldViewAngleUntilTick; int forceWorldViewAngleUntilTick;
bool replay; bool replay;
char gap_5d[3]; char gap_5d[3];
int lastPlayerView_tickcount; int lastPlayerView_tickcount;
Vector3D lastPlayerView_origin; Vector3D lastPlayerView_origin;
Vector3D lastPlayerView_angle; QAngle lastPlayerView_angle;
bool deadflag; bool deadflag;
char gap_7d[3]; char gap_7d[3];
Vector3D m_localViewAngles; QAngle m_localViewAngles;
}; };
#endif // PLAYERSTATE_H #endif // PLAYERSTATE_H