Game: fixup types in CPlayerState

This commit is contained in:
Kawe Mazidjatari 2024-04-12 01:20:06 +02:00
parent 33564c7351
commit cdaf4f1b76

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@ -25,20 +25,20 @@ public:
__int64 requestedClass;
__int64 onDeathClass;
__int64 oldClass;
__int64 netname;
string_t netname;
int fixangle;
Vector3D anglechange;
QAngle anglechange;
int index;
Vector3D forceWorldViewAngle;
QAngle forceWorldViewAngle;
int forceWorldViewAngleUntilTick;
bool replay;
char gap_5d[3];
int lastPlayerView_tickcount;
Vector3D lastPlayerView_origin;
Vector3D lastPlayerView_angle;
QAngle lastPlayerView_angle;
bool deadflag;
char gap_7d[3];
Vector3D m_localViewAngles;
QAngle m_localViewAngles;
};
#endif // PLAYERSTATE_H