mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Add FCVAR_RELEASE unknown and extended flag textures
If FCVAR_RELEASE but not restricted by context, then display this texture in the console suggestion window.
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commit
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@ -31,6 +31,8 @@
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#define IDB_PNG27 127
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#define IDB_PNG28 128
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#define IDB_PNG29 129
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#define IDB_PNG30 130
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#define IDB_PNG31 131
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#define DEV 256
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#define PNG 256
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@ -668,8 +668,8 @@ bool CConsole::LoadFlagIcons(void)
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{
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bool ret = false;
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// Get all image resources for displaying flags.
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for (int i = IDB_PNG3, k = NULL; i <= IDB_PNG29; i++, k++)
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// Get all flag image resources for displaying flags.
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for (int i = IDB_PNG3, k = NULL; i <= IDB_PNG31; i++, k++)
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{
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m_vFlagIcons.push_back(MODULERESOURCE(GetModuleResource(i)));
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MODULERESOURCE& rFlagIcon = m_vFlagIcons[k];
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@ -692,47 +692,47 @@ int CConsole::GetFlagTextureIndex(int nFlags) const
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switch (nFlags) // All indices for single/dual flag textures.
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{
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case FCVAR_DEVELOPMENTONLY:
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return 7;
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case FCVAR_GAMEDLL:
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return 8;
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case FCVAR_CLIENTDLL:
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return 9;
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case FCVAR_REPLICATED:
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case FCVAR_GAMEDLL:
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return 10;
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case FCVAR_CHEAT:
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case FCVAR_CLIENTDLL:
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return 11;
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case FCVAR_RELEASE:
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case FCVAR_REPLICATED:
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return 12;
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case FCVAR_MATERIAL_SYSTEM_THREAD:
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case FCVAR_CHEAT:
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return 13;
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case FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL:
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case FCVAR_RELEASE:
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return 14;
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case FCVAR_DEVELOPMENTONLY | FCVAR_CLIENTDLL:
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case FCVAR_MATERIAL_SYSTEM_THREAD:
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return 15;
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case FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED:
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case FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL:
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return 16;
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case FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT:
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case FCVAR_DEVELOPMENTONLY | FCVAR_CLIENTDLL:
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return 17;
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case FCVAR_DEVELOPMENTONLY | FCVAR_MATERIAL_SYSTEM_THREAD:
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case FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED:
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return 18;
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case FCVAR_REPLICATED | FCVAR_CHEAT:
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case FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT:
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return 19;
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case FCVAR_REPLICATED | FCVAR_RELEASE:
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case FCVAR_DEVELOPMENTONLY | FCVAR_MATERIAL_SYSTEM_THREAD:
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return 20;
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case FCVAR_GAMEDLL | FCVAR_CHEAT:
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case FCVAR_REPLICATED | FCVAR_CHEAT:
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return 21;
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case FCVAR_GAMEDLL | FCVAR_RELEASE:
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case FCVAR_REPLICATED | FCVAR_RELEASE:
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return 22;
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case FCVAR_CLIENTDLL | FCVAR_CHEAT:
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case FCVAR_GAMEDLL | FCVAR_CHEAT:
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return 23;
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case FCVAR_CLIENTDLL | FCVAR_RELEASE:
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case FCVAR_GAMEDLL | FCVAR_RELEASE:
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return 24;
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case FCVAR_MATERIAL_SYSTEM_THREAD | FCVAR_CHEAT:
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case FCVAR_CLIENTDLL | FCVAR_CHEAT:
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return 25;
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case FCVAR_MATERIAL_SYSTEM_THREAD | FCVAR_RELEASE:
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case FCVAR_CLIENTDLL | FCVAR_RELEASE:
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return 26;
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case FCVAR_MATERIAL_SYSTEM_THREAD | FCVAR_CHEAT:
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return 27;
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case FCVAR_MATERIAL_SYSTEM_THREAD | FCVAR_RELEASE:
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return 28;
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default: // Hit when flag is non-indexed or 3+ bits are set.
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default: // Hit when flag is zero/non-indexed or 3+ bits are set.
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int v = __popcnt(nFlags);
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switch (v)
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@ -746,15 +746,20 @@ int CConsole::GetFlagTextureIndex(int nFlags) const
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// If 3 or more bits are set, we test the flags
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// and display the appropriate checker texture.
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bool mul = v > 2;
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int ret = NULL;
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if (nFlags & FCVAR_DEVELOPMENTONLY)
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{
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return ret = mul ? 4 : 3;
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return mul ? 4 : 3;
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}
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else if (nFlags & FCVAR_CHEAT)
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{
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return ret = mul ? 6 : 5;
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return mul ? 6 : 5;
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}
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else if (nFlags & FCVAR_RELEASE && // RELEASE command but no context restriction.
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!(nFlags & FCVAR_SERVER_CAN_EXECUTE) &&
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!(nFlags & FCVAR_CLIENTCMD_CAN_EXECUTE))
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{
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return mul ? 8 : 7;
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}
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// Rainbow checker texture (user needs to manually check flags).
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BIN
r5dev/resource/png/vf_release_unknown.png
Normal file
BIN
r5dev/resource/png/vf_release_unknown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
r5dev/resource/png/vf_release_unknown_e.png
Normal file
BIN
r5dev/resource/png/vf_release_unknown_e.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
@ -62,26 +62,28 @@ IDB_PNG6 PNG "png\\vf_developmentonly_unknown
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IDB_PNG7 PNG "png\\vf_developmentonly_unknown_e.png"
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IDB_PNG8 PNG "png\\vf_cheat_unknown.png"
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IDB_PNG9 PNG "png\\vf_cheat_unknown_e.png"
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IDB_PNG10 PNG "png\\vf_developmentonly.png"
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IDB_PNG11 PNG "png\\vf_gamedll.png"
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IDB_PNG12 PNG "png\\vf_clientdll.png"
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IDB_PNG13 PNG "png\\vf_replicated.png"
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IDB_PNG14 PNG "png\\vf_cheat.png"
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IDB_PNG15 PNG "png\\vf_release.png"
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IDB_PNG16 PNG "png\\vf_msthread.png"
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IDB_PNG17 PNG "png\\vf_developmentonly_gamedll.png"
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IDB_PNG18 PNG "png\\vf_developmentonly_clientdll.png"
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IDB_PNG19 PNG "png\\vf_developmentonly_replicated.png"
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IDB_PNG20 PNG "png\\vf_developmentonly_cheat.png"
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IDB_PNG21 PNG "png\\vf_developmentonly_msthread.png"
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IDB_PNG22 PNG "png\\vf_replicated_cheat.png"
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IDB_PNG23 PNG "png\\vf_replicated_release.png"
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IDB_PNG24 PNG "png\\vf_gamedll_cheat.png"
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IDB_PNG25 PNG "png\\vf_gamedll_release.png"
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IDB_PNG26 PNG "png\\vf_clientdll_cheat.png"
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IDB_PNG27 PNG "png\\vf_clientdll_release.png"
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IDB_PNG28 PNG "png\\vf_msthread_cheat.png"
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IDB_PNG29 PNG "png\\vf_msthread_release.png"
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IDB_PNG10 PNG "png\\vf_release_unknown.png"
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IDB_PNG11 PNG "png\\vf_release_unknown_e.png"
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IDB_PNG12 PNG "png\\vf_developmentonly.png"
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IDB_PNG13 PNG "png\\vf_gamedll.png"
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IDB_PNG14 PNG "png\\vf_clientdll.png"
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IDB_PNG15 PNG "png\\vf_replicated.png"
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IDB_PNG16 PNG "png\\vf_cheat.png"
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IDB_PNG17 PNG "png\\vf_release.png"
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IDB_PNG18 PNG "png\\vf_msthread.png"
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IDB_PNG19 PNG "png\\vf_developmentonly_gamedll.png"
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IDB_PNG20 PNG "png\\vf_developmentonly_clientdll.png"
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IDB_PNG21 PNG "png\\vf_developmentonly_replicated.png"
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IDB_PNG22 PNG "png\\vf_developmentonly_cheat.png"
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IDB_PNG23 PNG "png\\vf_developmentonly_msthread.png"
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IDB_PNG24 PNG "png\\vf_replicated_cheat.png"
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IDB_PNG25 PNG "png\\vf_replicated_release.png"
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IDB_PNG26 PNG "png\\vf_gamedll_cheat.png"
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IDB_PNG27 PNG "png\\vf_gamedll_release.png"
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IDB_PNG28 PNG "png\\vf_clientdll_cheat.png"
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IDB_PNG29 PNG "png\\vf_clientdll_release.png"
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IDB_PNG30 PNG "png\\vf_msthread_cheat.png"
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IDB_PNG31 PNG "png\\vf_msthread_release.png"
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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