diff --git a/r5dev/game/server/ai_networkmanager.cpp b/r5dev/game/server/ai_networkmanager.cpp
index 826f649a..02411a2f 100644
--- a/r5dev/game/server/ai_networkmanager.cpp
+++ b/r5dev/game/server/ai_networkmanager.cpp
@@ -353,7 +353,7 @@ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager,
 
 		if (nAiNetVersion > AINET_VERSION_NUMBER)
 		{
-			Warning(eDLL_T::SERVER, "AI node graph '%s' deviates expectations (net version: '%d' expected: '%d')\n",
+			Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' supported: '%d')\n",
 				fsGraphPath.relative_path().u8string().c_str(), nAiNetVersion, AINET_VERSION_NUMBER);
 		}
 		else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
diff --git a/r5dev/tier1/IConVar.cpp b/r5dev/tier1/IConVar.cpp
index 7b28ff2a..254dafb1 100644
--- a/r5dev/tier1/IConVar.cpp
+++ b/r5dev/tier1/IConVar.cpp
@@ -110,7 +110,7 @@ void ConVar::Init(void) const
 	sv_rcon_maxfailures = ConVar::Create("sv_rcon_maxfailures", "10", FCVAR_RELEASE, "Max number of times a user can fail rcon authentication before being banned.", true, 1.f, false, 0.f, nullptr, nullptr);
 	sv_rcon_maxignores  = ConVar::Create("sv_rcon_maxignores" , "15", FCVAR_RELEASE, "Max number of times a user can ignore the no-auth message before being banned.", true, 1.f, false, 0.f, nullptr, nullptr);
 	sv_rcon_maxsockets  = ConVar::Create("sv_rcon_maxsockets" , "32", FCVAR_RELEASE, "Max number of accepted sockets before the server starts closing redundant sockets.", true, 1.f, false, 0.f, nullptr, nullptr);
-	sv_rcon_whitelist_address = ConVar::Create("sv_rcon_whitelist_address", "", FCVAR_RELEASE, "This address is not considered a 'redundant' socket and will never be banned for failed authentications.", false, 0.f, false, 0.f, nullptr, "Format: '::ffff:127.0.0.1'.");
+	sv_rcon_whitelist_address = ConVar::Create("sv_rcon_whitelist_address", "", FCVAR_RELEASE, "This address is not considered a 'redundant' socket and will never be banned for failed authentication attempts.", false, 0.f, false, 0.f, nullptr, "Format: '::ffff:127.0.0.1'.");
 #endif // DEDICATED
 #endif // !CLIENT_DLL
 #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)