Validate AI Network during load

Compares AINet version, map version and NavMesh (large) checksum, warns and logs to console if conditions aren't satisfied.
This commit is contained in:
Kawe Mazidjatari 2022-05-06 16:20:51 +02:00
parent ca3fcc941d
commit d0974f7317
2 changed files with 112 additions and 27 deletions

View File

@ -31,11 +31,11 @@ CAI_NetworkBuilder::BuildFile
*/
void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
{
std::string svMeshDir = "maps\\navmesh\\";
std::string svGraphDir = "maps\\graphs\\";
string svMeshDir = "maps\\navmesh\\";
string svGraphDir = "maps\\graphs\\";
std::filesystem::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + HULL_SIZE[3] + ".nm");
std::filesystem::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain");
fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + HULL_SIZE[3] + ".nm");
fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain");
CFastTimer masterTimer;
CFastTimer timer;
@ -53,7 +53,7 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
CreateDirectories(svGraphDir);
std::ofstream writeStream(fsGraphPath, std::ofstream::binary);
ofstream writeStream(fsGraphPath, ofstream::binary);
DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER);
writeStream.write(reinterpret_cast<const char*>(&AINET_VERSION_NUMBER), sizeof(int));
@ -61,14 +61,14 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", nMapVersion);
writeStream.write(reinterpret_cast<char*>(&nMapVersion), sizeof(int));
std::ifstream iNavMesh(fsMeshPath, std::fstream::binary);
std::vector<std::uint8_t> uNavMesh;
std::uint32_t nNavMeshHash = NULL;
ifstream iNavMesh(fsMeshPath, fstream::binary);
vector<uint8_t> uNavMesh;
uint32_t nNavMeshHash = NULL;
if (iNavMesh.good())
{
iNavMesh.seekg(0, std::fstream::end);
iNavMesh.seekg(0, fstream::end);
uNavMesh.resize(iNavMesh.tellg());
iNavMesh.seekg(0, std::fstream::beg);
iNavMesh.seekg(0, fstream::beg);
iNavMesh.read((char*)uNavMesh.data(), uNavMesh.size());
nNavMeshHash = crc32::update(NULL, uNavMesh.data(), uNavMesh.size());
@ -117,7 +117,7 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6));
DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '%p' to '0x%llx'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), static_cast<size_t>(writeStream.tellp()));
DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%llX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), static_cast<size_t>(writeStream.tellp()));
writeStream.write(reinterpret_cast<char*>(&diskNode), sizeof(CAI_NodeDisk));
nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks;
@ -161,7 +161,7 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1;
memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls));
DevMsg(eDLL_T::SERVER, " |-- Writing link '%d' => '%d' to '0x%llx'\n", diskLink.m_iSrcID, diskLink.m_iDestID, static_cast<size_t>(writeStream.tellp()));
DevMsg(eDLL_T::SERVER, " |-- Writing link '%d' => '%d' to '0x%llX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, static_cast<size_t>(writeStream.tellp()));
writeStream.write(reinterpret_cast<char*>(&diskLink), sizeof(CAI_NodeLinkDisk));
}
}
@ -173,7 +173,7 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n");
// Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for unknown block at '0x%llx'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), static_cast<size_t>(writeStream.tellp()));
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for unknown block at '0x%llX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), static_cast<size_t>(writeStream.tellp()));
if (static_cast<int>(pNetwork->m_iNumNodes) > 0)
{
@ -185,12 +185,12 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
// TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping
// but ideally should actually dump these.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%llx'\n", 0, static_cast<size_t>(writeStream.tellp()));
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%llX'\n", 0, static_cast<size_t>(writeStream.tellp()));
short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here.
writeStream.write(reinterpret_cast<char*>(&traverseNodeCount), sizeof(short));
// TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell.
DevMsg(eDLL_T::SERVER, " |-- Writing '%lld' bytes for unknown hull block at '0x%llx'\n", MAX_HULLS * 8, static_cast<size_t>(writeStream.tellp()));
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for unknown hull block at '0x%llX'\n", MAX_HULLS * 8, static_cast<size_t>(writeStream.tellp()));
char* unkHullBlock = new char[MAX_HULLS * 8];
memset(unkHullBlock, '\0', MAX_HULLS * 8);
writeStream.write(unkHullBlock, MAX_HULLS * 8);
@ -295,35 +295,107 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
writeStream.close();
}
void HCAI_NetworkManager__LoadNetworkGraph(void* aimanager, void* buf, const char* filename)
/*
==============================
CAI_NetworkManager::LoadNetworkGraph
Load network from the disk
and validate status
==============================
*/
void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
{
string svMeshDir = "maps\\navmesh\\";
string svGraphDir = "maps\\graphs\\";
fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + HULL_SIZE[3] + ".nm");
fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain");
int nAiNetVersion = NULL;
int nAiMapVersion = NULL;
uint32_t nAiGraphHash = NULL;
uint32_t nNavMeshHash = NULL;
ifstream iAIGraph(fsGraphPath, fstream::binary);
if (iAIGraph.good())
{
iAIGraph.read(reinterpret_cast<char*>(&nAiNetVersion), sizeof(int));
iAIGraph.read(reinterpret_cast<char*>(&nAiMapVersion), sizeof(int));
iAIGraph.read(reinterpret_cast<char*>(&nAiGraphHash), sizeof(uint32_t));
if (nAiNetVersion > AINET_VERSION_NUMBER)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' deviates expectations (net version: '%d' expected: '%d')\n",
fsGraphPath.string().c_str(), nAiNetVersion, AINET_VERSION_NUMBER);
}
else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n",
fsGraphPath.string().c_str(), nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion);
}
else
{
ifstream iNavMesh(fsMeshPath, fstream::binary);
if (iNavMesh.good())
{
vector<uint8_t> uNavMesh;
iNavMesh.seekg(0, fstream::end);
uNavMesh.resize(iNavMesh.tellg());
iNavMesh.seekg(0, fstream::beg);
iNavMesh.read((char*)uNavMesh.data(), uNavMesh.size());
nNavMeshHash = crc32::update(NULL, uNavMesh.data(), uNavMesh.size());
if (nNavMeshHash != nAiGraphHash)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (%s NavMesh checksum: '0x%X' expected: '0x%X')\n",
fsGraphPath.string().c_str(), HULL_SIZE[3].c_str(), nNavMeshHash, nAiGraphHash);
}
iNavMesh.close();
}
}
iAIGraph.close();
}
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CAI_NetworkManager__LoadNetworkGraph(aimanager, buf, filename, NULL);
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CAI_NetworkManager__LoadNetworkGraph(aimanager, buf, filename);
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
#endif
if (ai_ainDumpOnLoad->GetBool())
{
DevMsg(eDLL_T::SERVER, "Running BuildAINFile for loaded file '%s'\n", filename);
CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(aimanager) + AINETWORK_OFFSET));
DevMsg(eDLL_T::SERVER, "Running BuildAINFile for loaded AI node graph '%s'\n", szAIGraphFile);
CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
}
}
void HCAI_NetworkBuilder__Build(void* builder, CAI_Network* aiNetwork, void* a3, int a4)
/*
==============================
CAI_NetworkBuilder::Build
builds network in-memory
during level load
==============================
*/
void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
{
CAI_NetworkBuilder__Build(builder, aiNetwork, a3, a4);
CAI_NetworkBuilder::SaveNetworkGraph(aiNetwork);
CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
}
void CAI_NetworkManager_Attach()
{
DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &HCAI_NetworkManager__LoadNetworkGraph);
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &HCAI_NetworkBuilder__Build);
DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}
void CAI_NetworkManager_Detach()
{
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &HCAI_NetworkManager__LoadNetworkGraph);
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &HCAI_NetworkBuilder__Build);
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}

View File

@ -54,9 +54,22 @@ void CAI_NetworkManager_Detach();
class CAI_NetworkBuilder
{
public:
static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4);
static void SaveNetworkGraph(CAI_Network* pNetwork);
};
//-----------------------------------------------------------------------------
// CAI_NetworkManager
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CAI_NetworkManager
{
public:
static void LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
};
///////////////////////////////////////////////////////////////////////////////
class HCAI_NetworkManager : public IDetour