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RTech: add constant for GPU driven texure streaming database file
This is a dummy file which enables the GPU driven texture streaming system, which loads/drops textures based on GPU feedback rather than a static texture streaming database file.
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#include "ipakfile.h"
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#include "ipakfile.h"
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#define STBSP_FILE_EXTENSION "stbsp"
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#define STBSP_FILE_EXTENSION "stbsp"
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#define STBSP_GPU_DRIVEN_FILE "gpu_driven"
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#define STBSP_NOMINAL_TEX_RES 4096
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#define STBSP_NOMINAL_TEX_RES 4096
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struct MaterialGlue_t;
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struct MaterialGlue_t;
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