From d22800b43b7a381e6a86a9e3cf400f1543827be0 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 6 Feb 2024 15:37:50 +0100 Subject: [PATCH] Engine: fix bug causing level assets to not load properly The level has changed when strcmp returns a non-null value. --- r5dev/engine/cmodel_bsp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r5dev/engine/cmodel_bsp.cpp b/r5dev/engine/cmodel_bsp.cpp index 889d1dc8..b4b71bb2 100644 --- a/r5dev/engine/cmodel_bsp.cpp +++ b/r5dev/engine/cmodel_bsp.cpp @@ -111,7 +111,7 @@ void CustomPakData_t::UnloadBasePak(const EPakType type) //----------------------------------------------------------------------------- bool Mod_LevelHasChanged(const char* const pszLevelName) { - return (V_strcmp(pszLevelName, s_CurrentLevelName.String()) == NULL); + return (V_strcmp(pszLevelName, s_CurrentLevelName.String()) != NULL); } //-----------------------------------------------------------------------------