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Add new reversed packet header flags
These flags only exist in the respawn version of the engine. Renamed 'CNetChan::unknown_challenge_var' to 'CNetChan::m_nRealTimePackets'. This field counts the number of packets sent while the frame time wasn't prescaled with the 'host_timescale' cvar, see r5apex.exe+0x3093C0 (140309FC0).
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@ -47,4 +47,5 @@ enum class PERSISTENCE : int
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#define PACKET_FLAG_ENCRYPTED (1<<2) // packet is encrypted
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#define PACKET_FLAG_SPLIT (1<<3) // packet is split
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#define PACKET_FLAG_CHOKED (1<<4) // packet was choked by sender
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#define PACKET_FLAG_PRESCALED (1<<5) // packet was sent by sender with prescaled frame time
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#define PACKET_FLAG_LOOPBACK (1<<6) // packet was sent from loopback connection
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@ -174,7 +174,7 @@ public:
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int m_nInSequenceNr;
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int m_nOutSequenceNrAck;
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int m_nChokedPackets;
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int unknown_challenge_var;
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int m_nRealTimePackets; // Number of packets without prescaled frame times.
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private:
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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