RTech::CreateDXTexture cleanup.

* Separated RPakTextureHeader_t and made an RTech version.
* Fixed up RTechTextureInfo_t struct.
* Still needs testing with 4K textures.
This commit is contained in:
PixieCore 2022-07-08 23:18:15 +02:00
parent 6d916ae2c9
commit d51ceddf38
2 changed files with 106 additions and 133 deletions

View File

@ -503,144 +503,96 @@ std::uint8_t __fastcall RTech::DecompressPakFile(RPakDecompState_t* state, std::
#if not defined DEDICATED && defined (GAMEDLL_S3)
void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageData)
#pragma warning( push )
#pragma warning( disable : 6262 ) // Disable stack warning, tells us to move more data to the heap instead. Not really possible with 'initialData' here.
void RTech::CreateDXTexture(RTechTextureInfo_t* textureHeader, int64_t imageData)
{
RPakTextureHeader_t* v2; // rbx
int v5; // esi
UINT v6; // edi
uint8_t v7; // r15
UINT v8; // er14
unsigned int v9; // er8
unsigned int v10; // er11
unsigned int v11; // er10
unsigned int v12; // er13
int v13; // ebx
int v14; // er12
int v15; // eax
int v16; // edx
int v17; // eax
unsigned int v18; // edx
int v19; // er11
int v20; // er8
UINT v21; // eax
unsigned int v22; // er8
__int64 v23; // rdx
__int64 v24 = 0; // rcx
DXGI_FORMAT dxgiFormat; // esi
unsigned int v28; // er8
UINT v29; // eax
unsigned int v30; // edx
UINT v31; // eax
bool v32; // zf
int create_texture_err_var; // eax
uint8_t v34; // al
int v35; // ecx
int create_shader_resource_view_err; // eax
unsigned int v37; // [rsp+20h] [rbp-E0h]
unsigned int v38; // [rsp+24h] [rbp-DCh]
D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
D3D11_TEXTURE2D_DESC p_texture_desc_var{}; // [rsp+40h] [rbp-C0h] BYREF
__int64 p_initial_data_var[4096]{}; // [rsp+70h] [rbp-90h] BYREF
unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
if (textureHeader->unk0 && !textureHeader->m_nHeight)
return;
v2 = textureHeader;
if (!v2->unk0 && v2->m_nHeight)
__int64 initialData[4096]{};
textureHeader->m_nTextureMipLevels = textureHeader->m_nMipLevels;
DXGI_FORMAT dxgiFormat = rpakToDxgiFormat[textureHeader->m_nFormat]; // Get dxgi format
int totalStreamedMips = textureHeader->m_nMipLevelsStreamedOpt + textureHeader->m_nMipLevelsStreamed;
uint32_t mipLevel = textureHeader->m_nMipLevels + totalStreamedMips;
if (mipLevel != totalStreamedMips)
{
v5 = v2->m_nMipLevelsStreamedOpt + v2->m_nMipLevelsStreamed;
v6 = v2->m_nMipLevels;
v7 = v2->m_nArraySize;
v8 = v6 + v5;
if (v6 + v5 != v5)
do
{
v9 = v2->m_nWidth;
v10 = v2->m_nHeight;
v37 = v9;
v38 = v10;
v11 = HIBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
v12 = v11 >> 1;
v47 = v11;
v13 = LOBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
v14 = v13 * (v11 >> (v11 >> 1));
do
--mipLevel;
if (textureHeader->m_nArraySize)
{
--v8;
v15 = 1;
if (v9 >> v8 > 1)
v15 = v9 >> v8;
v16 = v15 - 1;
v17 = 1;
v18 = (v11 + v16) >> v12;
if (v10 >> v8 > 1)
v17 = v10 >> v8;
v19 = v18 * v14;
v20 = v17 - 1;
v21 = v8;
v22 = v13 * v18 * ((v11 + v20) >> v12);
if (v7)
{
v23 = v7;
do
{
v24 = v21;
v21 += v6;
v24 = v24 << 4;
*(__int64*)((char*)p_initial_data_var + v24) = imageData;
imageData += (v22 + 15) & 0xFFFFFFF0;
*(_DWORD*)((char*)&p_initial_data_var[1] + v24) = v19;
*(_DWORD*)((char*)&p_initial_data_var[1] + v24 + 4) = v22;
--v23;
} while (v23);
v11 = v47;
}
v9 = v37;
v10 = v38;
} while (v8 != v5);
}
v2->m_nTextureMipLevels = v6; // Seems kinda wrong
p_texture_desc_var.MipLevels = v6; // v6 is MipLevels
dxgiFormat = rpakToDxgiFormat[textureHeader->m_nFormat]; // Get dxgi format
p_texture_desc_var.Format = dxgiFormat;
v28 = v2->m_nWidth >> v8; // Offseted by mips?
v29 = 1;
v30 = v2->m_nHeight >> v8; // Offseted by mips?
p_texture_desc_var.SampleDesc.Count = 1;
p_texture_desc_var.SampleDesc.Quality = 0;
if (v28 > 1)
v29 = v28;
*(_QWORD*)&p_texture_desc_var.BindFlags = 8;
p_texture_desc_var.Width = v29; // Final width
v31 = 1;
if (v30 > 1)
v31 = v30;
p_texture_desc_var.Height = v31; // Final height
v32 = v2->unk2 == 2;
p_texture_desc_var.ArraySize = v7; // v7 is arraysiye
p_texture_desc_var.MiscFlags = 0;
p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
D3D11_SUBRESOURCE_DATA* test = (D3D11_SUBRESOURCE_DATA*)((uint8_t*)p_initial_data_var + (v8 << 4));
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, test, &v2->m_ppTexture);
if (create_texture_err_var < 0)
Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
v34 = v2->m_nArraySize;
v35 = v2->m_nTextureMipLevels; // Buffer num elements?
v39.Format = dxgiFormat;
v39.Texture2D.MipLevels = v35;
if (v34 <= 1u)
{
*(_QWORD*)&v39.ViewDimension = 4i64;
}
else
{
v39.Texture2DArray.ArraySize = v34;
*(_QWORD*)&v39.ViewDimension = 5i64;
v39.Texture2DArray.FirstArraySlice = 0;
}
create_shader_resource_view_err = (*g_ppGameDevice)->CreateShaderResourceView(v2->m_ppTexture, &v39, &v2->m_ppShaderResourceView);
if (create_shader_resource_view_err < 0)
Error(eDLL_T::RTECH, "Couldn't create shader resource view for texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_shader_resource_view_err);
}
}
int mipWidth = 0;
if (textureHeader->m_nWidth >> mipLevel > 1)
mipWidth = (textureHeader->m_nWidth >> mipLevel) - 1;
int mipHeight = 0;
if (textureHeader->m_nHeight >> mipLevel > 1)
mipHeight = (textureHeader->m_nHeight >> mipLevel) - 1;
uint8_t v11 = HIBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
uint8_t v13 = LOBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
uint32_t v14 = v13 * (v11 >> (v11 >> 1));
uint32_t v18 = (v11 + mipWidth) >> (v11 >> 1);
uint32_t v19 = v18 * v14;
uint32_t v22 = v13 * v18 * ((v11 + mipHeight) >> (v11 >> 1));
uint32_t subResourceEntry = mipLevel;
for (int i = 0; i < textureHeader->m_nArraySize; i++)
{
uint32_t offsetCurrentResourceData = subResourceEntry << 4u;
*(int64_t*)((uint8_t*)initialData + offsetCurrentResourceData) = imageData;
*(uint32_t*)((uint8_t*)&initialData[1] + offsetCurrentResourceData) = v19;
*(uint32_t*)((uint8_t*)&initialData[1] + offsetCurrentResourceData + 4) = v22;
imageData += (v22 + 15) & 0xFFFFFFF0;
subResourceEntry += textureHeader->m_nMipLevels;
}
}
} while (mipLevel != totalStreamedMips);
}
D3D11_TEXTURE2D_DESC textureDesc{};
textureDesc.Width = textureHeader->m_nWidth >> mipLevel;
textureDesc.Height = textureHeader->m_nHeight >> mipLevel;
textureDesc.MipLevels = textureHeader->m_nMipLevels;
textureDesc.ArraySize = textureHeader->m_nArraySize;
textureDesc.Format = dxgiFormat;
textureDesc.SampleDesc.Count = 1;
textureDesc.SampleDesc.Quality = 0;
textureDesc.Usage = (D3D11_USAGE)(textureHeader->unk2 != 2);
textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
textureDesc.MiscFlags = 0;
uint32_t offsetStartResourceData = mipLevel << 4u;
D3D11_SUBRESOURCE_DATA* subResData = (D3D11_SUBRESOURCE_DATA*)((uint8_t*)initialData + offsetStartResourceData);
HRESULT createTextureErr = (*g_ppGameDevice)->CreateTexture2D(&textureDesc, subResData, &textureHeader->m_ppTexture);
if (createTextureErr < S_OK)
Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", textureHeader->m_nDebugName, createTextureErr);
D3D11_SHADER_RESOURCE_VIEW_DESC shaderResource{};
shaderResource.Format = dxgiFormat;
shaderResource.Texture2D.MipLevels = textureHeader->m_nTextureMipLevels;
if (textureHeader->m_nArraySize > 1) // Do we have a texture array?
{
shaderResource.Texture2DArray.FirstArraySlice = 0;
shaderResource.Texture2DArray.ArraySize = textureHeader->m_nArraySize;
shaderResource.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
}
else
{
shaderResource.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
}
HRESULT createShaderResourceErr = (*g_ppGameDevice)->CreateShaderResourceView(textureHeader->m_ppTexture, &shaderResource, &textureHeader->m_ppShaderResourceView);
if (createShaderResourceErr < S_OK)
Error(eDLL_T::RTECH, "Couldn't create shader resource view for texture \"%s\": error code %08x\n", textureHeader->m_nDebugName, createShaderResourceErr);
}
#pragma warning( pop )
#endif
#ifndef DEDICATED

View File

@ -153,6 +153,27 @@ struct RPakTextureHeader_t
uint32_t m_nNameOffset;
uint16_t m_nWidth;
uint16_t m_nHeight;
uint8_t unk0;
uint8_t unk1;
uint16_t m_nFormat;
uint8_t unk2;
uint32_t m_nDataSize;
uint8_t unk3;
uint8_t m_nMipLevelsStreamedOpt;
uint8_t m_nArraySize;
uint8_t m_nLayerCount;
uint8_t unk4;
uint8_t m_nMipLevels;
uint8_t m_nMipLevelsStreamed;
uint8_t unk5[0x15];
};
struct RTechTextureInfo_t
{
uint64_t m_nGUID;
const char* m_nDebugName;
uint16_t m_nWidth;
uint16_t m_nHeight;
uint16_t unk0;
uint16_t m_nFormat;
uint32_t m_nDataSize;
@ -341,7 +362,7 @@ public:
RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName);
#if not defined DEDICATED && defined (GAMEDLL_S3)
static void __fastcall CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t cpuArg);
static void __fastcall CreateDXTexture(RTechTextureInfo_t* textureHeader, int64_t cpuArg);
#endif
#ifndef DEDICATED