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Recast: fix crash in prune tool
Always check if we allocated a flag buffer before showing the options.
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@ -238,7 +238,7 @@ void NavMeshPruneTool::handleMenu()
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dtNavMesh* nav = m_editor->getNavMesh();
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if (!nav) return;
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if (!m_hitPosSet) return;
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if (!m_flags || !m_hitPosSet) return;
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if (ImGui::Button("Clear Selection"))
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{
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