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rename materialglue/shaderglue members
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@ -21,8 +21,8 @@ public:
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CMaterialGlue* m_pColPass; //0x0050
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CShaderGlue* m_pShaderGlue; //0x0058
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void* m_pTextureGUID1; //0x0060
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void* m_pTextureGUID2; //0x0068
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int16_t m_UnknownSignature; //0x0070 [ PIXIE ]: This seems to be the start of a modified VTF Header, I have no clue what this member does.
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void* m_pStreamableTextures; //0x0068
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int16_t m_nStreamableTextureCount; //0x0070
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int16_t m_iWidth; //0x0072
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int16_t m_iHeight; //0x0074
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int16_t m_unused1; //0x0076
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@ -10,7 +10,7 @@ public:
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char pad_0008[8]; //0x0008 Dispatcher Context, Some SEH try and catch thing.
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uint64_t m_nUnknown1; //0x0010
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uint16_t m_nCount1; //0x0018
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uint16_t m_nCount2; //0x001A
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uint16_t m_nTextureInputCount; //0x001A
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uint16_t m_nNumSamplers; //0x001C [ PIXIE ]: Used by ID3D11DeviceContext::PSSetSamplers to set NumSamplers
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uint8_t m_nStartSlot; //0x001E [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set StartSlot.
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uint8_t m_nNumViews; //0x001F [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set NumViews.
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@ -200,12 +200,13 @@ void CLogSystem::DrawCrosshairMaterial(void) const
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static Color c = { 255, 255, 255, 255 };
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static const char* szLogbuf[4096]{};
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snprintf((char*)szLogbuf, 4096, "name: %s\nguid: %llx\ndimensions: %d x %d\nsurface: %s/%s\nsig: %i",
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snprintf((char*)szLogbuf, 4096, "name: %s\nguid: %llx\ndimensions: %d x %d\nsurface: %s/%s\nstc: %i\ntc: %i",
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material->m_pszName,
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material->m_GUID,
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material->m_iWidth, material->m_iHeight,
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material->m_pszSurfaceName1, material->m_pszSurfaceName2,
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material->m_UnknownSignature);
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material->m_nStreamableTextureCount,
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material->m_pShaderGlue->m_nTextureInputCount);
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CMatSystemSurface_DrawColoredText(g_pMatSystemSurface, v_Rui_GetFontFace(), m_nFontHeight, cl_materialinfo_offset_x->GetInt(), cl_materialinfo_offset_y->GetInt(), c.r(), c.g(), c.b(), c.a(), (char*)szLogbuf);
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}
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@ -861,7 +861,7 @@ void Mat_CrossHair_f(const CCommand& args)
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DevMsg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
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DevMsg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
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DevMsg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID);
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DevMsg(eDLL_T::MS, " |-- Signature: '%d'\n", material->m_UnknownSignature);
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DevMsg(eDLL_T::MS, " |-- Streamable Texture Count: '%d'\n", material->m_nStreamableTextureCount);
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DevMsg(eDLL_T::MS, " |-- Material Width: '%d'\n", material->m_iWidth);
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DevMsg(eDLL_T::MS, " |-- Material Height: '%d'\n", material->m_iHeight);
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DevMsg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags);
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@ -889,7 +889,7 @@ void Mat_CrossHair_f(const CCommand& args)
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DevMsg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
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material->m_pTextureGUID1 ? DevMsg(eDLL_T::MS, " |-- TextureMap 1 Addr: '%llX'\n", material->m_pTextureGUID1) : DevMsg(eDLL_T::MS, " |-- TextureMap 1 Addr: 'NULL'\n");
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material->m_pTextureGUID2 ? DevMsg(eDLL_T::MS, " |-- TextureMap 2 Addr: '%llX'\n", material->m_pTextureGUID2) : DevMsg(eDLL_T::MS, " |-- TextureMap 2 Addr: 'NULL'\n");
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material->m_pStreamableTextures ? DevMsg(eDLL_T::MS, " |-- TextureMap 2 Addr: '%llX'\n", material->m_pStreamableTextures) : DevMsg(eDLL_T::MS, " |-- TextureMap 2 Addr: 'NULL'\n");
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DevMsg(eDLL_T::MS, "--------------------------------------------------------------\n");
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}
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